As a veteran player who has been part of the Mortal Online community since its first iteration, I’ve experienced the game’s battles and evolutions over the years. However, one persistent issue undermines a critical aspect of the game’s dynamics: the rigid separation between mounted and foot combat. This system forces players into a frustrating dichotomy and limits the strategic depth that should be the hallmark of a sandbox MMORPG.
The Problem: Forced Choice Between Mounted and Foot Combat
Currently, players must choose between being 100% mounted or 100% foot combat-focused, which leads to an imbalanced and restrictive gameplay experience:- Mounted Players: When dismounted, they become nearly useless in foot combat due to their lack of competitive skills. This makes them easy targets and breaks the immersion of being a versatile warrior.
- Foot Combat Players: When mounted, they inevitably lose their mount because they lack tools to protect it. This forces them to avoid any hybrid strategy, frustrating their ability to adapt.
Proposed Solution: Make Mounted Skills Secondary
The solution is simple yet transformative: make mounted combat skills secondary instead of requiring full specialization. This change would allow all players to be reasonably competitive both mounted and on foot, keeping the focus on what truly matters in Mortal Online: player skill.Benefits of This Change
- Increased Tactical Diversity: Players could effectively fight both mounted and on foot, creating a more dynamic and unpredictable game environment.
- Focus on Individual Skill: Mortal Online has always stood out as a game where player skill trumps builds. Making mounted skills secondary would reinforce this unique aspect of the game.
- Reduced Frustration: Players would no longer be penalized for trying to be versatile. This would greatly enhance the experience for the majority of the community.
- Balanced Power Dynamics: Removing the absolute superiority of mounted combatants would prevent griefers from monopolizing this advantage, making the battlefield fairer for everyone.
Research and Supporting Data
In other sandbox MMORPGs, such as Albion Online and Black Desert Online, systems that allow for greater flexibility in builds foster more engaged and active communities. Additionally:- A survey conducted on the Mortal Online 2 official forums revealed that over 70% of participants feel frustrated with the mounted vs. foot combat build limitations.
- Game design studies show that rigid build choices often alienate new players, especially in competitive titles.
The Argument Against Griefers
Let’s be honest: the only players likely to oppose this change are those who exploit mounted combat skills to "farm" easy victories. They care little about balance and more about maintaining an unfair advantage. The game should prioritize its broader player base, not the minority exploiting design flaws.Conclusion
Making mounted combat skills secondary is a logical and necessary step to improve Mortal Online's combat dynamics. This change would strengthen the core essence of the game—individual player skill—and attract new audiences while giving veteran players like me the rich and strategic experience we’ve always sought.This is not just a suggestion but a call for developers to prioritize what truly matters: fun, balance, and player skill. How about bringing back the essence that makes Mortal Online truly unique?