One big change that came from the new armor weight impact on stamina regen was that (as far as I can tell) the stamina regen impact based on str requirement of a weapon was removed
Example:
Before the patch, it took about 14 seconds to regen a 0-100% stam bar on a 89 str 359 stam toon equipping a 2H xguard steel sword, but took around 24 seconds to regen the full stam bar when equipping a greatblade steel sword.
After the armor weight patch, the 0-100% stam regen is identical for every sword type when made out of steel (16ish seconds in 10ish kg armor weight on same toon)
I haven’t done enough testing to find if there is a “new threshold” on weapon str requirement which causes impact on stam regen, but I am under the impression it doesn’t exist at all any more
So… what is the point in having the different styles of 2H swords now? They all have 0 impact on stam regen, they all have the same stam drain on weapon swing and blocking, at least to the degree where I can’t do 1 more swing or block from the lightest to heaviest sword type of identical material. The only reason to choose a stat-wise weaker style of sword atm is because it costs less material to craft, which I think is poor design
Please redesign the swords weaker than GB - my biggest upset is how weak the katana is. There is absolutely NO reason to choose katana over a GB at the moment. Even a tungsteel katana is massively weaker than a steel GB, and they have no difference in swing speed, stam drain, or stam regen. It was not like this in MO1
Please can others add their thoughts- if anyone has done any other testing, specifically with swords
Example:
Before the patch, it took about 14 seconds to regen a 0-100% stam bar on a 89 str 359 stam toon equipping a 2H xguard steel sword, but took around 24 seconds to regen the full stam bar when equipping a greatblade steel sword.
After the armor weight patch, the 0-100% stam regen is identical for every sword type when made out of steel (16ish seconds in 10ish kg armor weight on same toon)
I haven’t done enough testing to find if there is a “new threshold” on weapon str requirement which causes impact on stam regen, but I am under the impression it doesn’t exist at all any more
So… what is the point in having the different styles of 2H swords now? They all have 0 impact on stam regen, they all have the same stam drain on weapon swing and blocking, at least to the degree where I can’t do 1 more swing or block from the lightest to heaviest sword type of identical material. The only reason to choose a stat-wise weaker style of sword atm is because it costs less material to craft, which I think is poor design
Please redesign the swords weaker than GB - my biggest upset is how weak the katana is. There is absolutely NO reason to choose katana over a GB at the moment. Even a tungsteel katana is massively weaker than a steel GB, and they have no difference in swing speed, stam drain, or stam regen. It was not like this in MO1
Please can others add their thoughts- if anyone has done any other testing, specifically with swords