Make us start with all archery skills maxed for testing

Jatix

Well-known member
Sep 30, 2020
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I just want to say that characters should start with all the archery primaries if they are going to be in the game, this way we can test archery, how its actually going to be in game (with how they are currently, all the primaries is pretty much required)

While I'm at id I'd suggest that the curves of them be lessened, so that skills like aiming technique make less of a difference. This would mean bows need a stam buff though to maek up for it (I'm assuming current bow stam was made with the fact that aiming tech exists in mind, so if it got nerfed they need to be buffed to counter it). Because MO2 will only have 1 character, needing all these min max skills is going to suck. and the archery ones make a really big difference.
 

bbihah

Well-known member
Jul 10, 2020
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You sort of only really need ranged combat and archery. The rest is sort of mostly superfluous. They also happen to be very straight forward skills so they don't really need much testing to see if they are working either.

Bows were actually not made with the skills in mind, as the state of bows seem to be just like in mo1, where the skills didn't appear until much later, as a sort of buff to foot archery and archery has not really seen that much change to things like stam and damage while other things were added like aiming, wobble and draw lengths.

Remember a lot of skills are as most efficient around 60 points in mo2, the last points don't give as much of impact as the other 60 points. But certain things do make sense to max out to get every little bit out, like weapon skills. So the foot archery skills could probably be taken at base+attribute = 60 to save on points if you are feeling you need the points for other things, other than skills that have child skills that need the skills at a certain level of course.