A few suggestions from my current experience of playing a mage.
Edit: Didn't realize that the monkey below actually had a valid point about Concentration being a secondary. Doesn't change the overall argument as it is a skill that needs to be looked at, even as a secondary, since you already struggle to cast with one thing hitting you and more than one you cannot.
- Concentration - 60% chance to not get interrupted by attacks is way too low. There have been times where I am literally unable to get a cast off with 1 mob hitting me. 2 or more and you can forget it.
- Suggestion - Concentration should be 100% at 100 points. (This would still suffer the 50% reduction on horseback).
- PVP Interrupting - With 100% interrupt reduction while on foot, it will be OP if casters can just chain cast while getting hit. So my suggestion for a PVP interrupt would use the current block/shove mechanic to push people. This would make it so that you have to consciously try to interrupt a spellcaster rather than just go up to them and hit them. In order for Archers and Casters to interrupt a caster they must hit a headshot.
- Mounted Magery & Horseback Casting- Horseback casting feel terrible in comparison to a mounted archer. You are unable to turn, cast time is doubled, and have less range than a MA.
- Suggestion- Baseline horseback casting damage is at 75% & you can turn your horse while casting without interrupting a spell.
- Mounted Magery - Decreases cast time to normal and increases damage to 100% at 100 points.
- Suggestion- Baseline horseback casting damage is at 75% & you can turn your horse while casting without interrupting a spell.
Edit: Didn't realize that the monkey below actually had a valid point about Concentration being a secondary. Doesn't change the overall argument as it is a skill that needs to be looked at, even as a secondary, since you already struggle to cast with one thing hitting you and more than one you cannot.
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