So i got off of my horse and was helping a Guildie stat up when i noticed something strange. When i was trying to heal myself so i didnt get near Mercy. I couldn't get any spells off, i had just dismounted and believe that the 30% Concentration carried over even after i dismounted and in 10 or so attempts i got 3 heals off, so it about adds up, so I think that needs to be looked at since this is the Version 1 of this iteration, now onto what needs to be said about the recent changes.
What were they thinking? who is in charge of Balance? First i heard that Mage would not be able to get MM skill, now it's here you're arguably worst on Mount than you were on foot? Bad Design Bad Implementation.
For starters the Mage has to pick between Attack or Defense (Heals) when going up against any other mounted class and has the longest Wind up arguably, and the least mobility, so what are we going to do? make it useless by keeping the cast times long and lowering concentration while mounted so now you cant get anything off if you're engaged in a fight.... what is the dev team afraid of? Mages have a limited resource - Mana where as the durability on a lance and the 1000s of arrows you can store on yourself or your horse makes all the other mounted classes more viable. yet they make the Mounted mage essentially somehow more useless than a wheelchair who's going to fork up 100 points for that? i did to test it and it's embarrassing this was the vision and implementation.
If you want to make it equal to the other range class, give the full damage, and NORMAL FOOT CAST TIMES for the 100 primaries, and remove the Concentration nerf....... what were you thinking? 30%? do you know the math on how many spells you would get off while getting pelted by and MA or hit just once by and MC for over 100 damage? you literally might as well use the 100 points for something like armor training just to last long enough to heal someone else because you'd be useless as soon as you have any agro, it's not like you can use the mounted classes anymore in dungeons, and they are not less effective and have the agro of the roaming bosses, please stop listening to braindead feedback
any other mages have this? or spec into it and kept it? not interested in wannabe Tester feedback that didn't try the system
What were they thinking? who is in charge of Balance? First i heard that Mage would not be able to get MM skill, now it's here you're arguably worst on Mount than you were on foot? Bad Design Bad Implementation.
For starters the Mage has to pick between Attack or Defense (Heals) when going up against any other mounted class and has the longest Wind up arguably, and the least mobility, so what are we going to do? make it useless by keeping the cast times long and lowering concentration while mounted so now you cant get anything off if you're engaged in a fight.... what is the dev team afraid of? Mages have a limited resource - Mana where as the durability on a lance and the 1000s of arrows you can store on yourself or your horse makes all the other mounted classes more viable. yet they make the Mounted mage essentially somehow more useless than a wheelchair who's going to fork up 100 points for that? i did to test it and it's embarrassing this was the vision and implementation.
If you want to make it equal to the other range class, give the full damage, and NORMAL FOOT CAST TIMES for the 100 primaries, and remove the Concentration nerf....... what were you thinking? 30%? do you know the math on how many spells you would get off while getting pelted by and MA or hit just once by and MC for over 100 damage? you literally might as well use the 100 points for something like armor training just to last long enough to heal someone else because you'd be useless as soon as you have any agro, it's not like you can use the mounted classes anymore in dungeons, and they are not less effective and have the agro of the roaming bosses, please stop listening to braindead feedback
any other mages have this? or spec into it and kept it? not interested in wannabe Tester feedback that didn't try the system