Last Two:

Emdash

Well-known member
Sep 22, 2021
3,054
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I don't think MO2 is ever going to be a game I will enjoy, due to some of the directions they have taken. However, I have to restate one of my opinions about MO1, a lamentation, and then I will post two last thoughts!

First, the MO1 part. The most sad thing is that MO1 was the kind of game that you had to beg people to even try, even as a f2p. Or you had to keep telling them nah it's ok. It's like THIS IS LAGGY. THIS LOOKS LIKE TRASH. Etc. MO2 did great work, outside of things like longer parry windows and ping normalization, to iron those things out so that players wouldn't be hesitant to play it due to the way it looked / played. IF MO2 played like MO1, more people would play it. I believe that 1000%! It's important to remember that, Henrik. Take it as you will and stop letting Odin Seed dev your game :eek:

I have two suggestions, one of which I have stated before, and another which occurred to me. It's not gonna make me wanna play, but it will help the game.

Suggestion 1: Remove Haven. Ha. No, but really. Give up on the idea of making Haven into a facsimile of Fab. INSTEAD, instance Tindrem! This will give people actual content when they f2p. Put some stuff like on the back side of Tin that is only accessible thru Tindrem, like mobs and such. There will not be 'no pvp,' but that is a fundamental problem that you guys have never addressed. Time to do it! The instance would be the gate area. This would allow there to be people who lived in Tin like before, maybe even f2ps, and allow them to contribute to the economy and game world. Also gives you a better chance to watch them opposed to have them doing unsavory things in one of 1000 instances.

Suggestion 2: connect the map. MO2 is FLAT EARTH BABY. There was NO care taken to match up the types of land (basically, there is unknown space between GK and jungle, like a whole land similar to the middle of the map,) and it's the same between Duli and Tox. You can add A LITTLE bit. Use sarducca bridge for now! You can find another way later. GK --> Jungle is the worst, but there should be a way. IF you imagine the MO world as round, it gets more accessible!

Ok that's all, kids, enjoy your boosted stats. Like TastyBison says: "I'm from Austrailia, so let us max melee and magic to make it balanced!"
 

Jackdstripper

Well-known member
Jan 8, 2021
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I personally dont see how either of these 2 suggestions would make any significant impact to the game.

Haven is a great tutorial for new players to learn the ropes, and level a character without getting murdered every second step they take. MO1 tried to have the nube area accessible to vets, and all that happened is that vets would greef new players non stop. It just doesn't work with this community. I dont see how going backwards will do anything positive for new players. Keep vets away from newbies, at least until they are ready to take on the challenge.

The second suggestion is only marginally useful. Accessibility isnt the problem with the map. The time required to travers the huge land mass is. Adding land will help perhaps 1 or 2 locations (like GK), but wont do anything for the majority of the map. Also, GK is supposed to be very remote and hard to get to. Its where the best stuff is. Getting there should be difficult. Otherwise just put tephra around sausage lake.
 
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Xunila

Well-known member
May 28, 2020
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Haven in MO2 is good but Haven in Haven in MO1 has been better because of being an own map and not a copy of Fabernum. In MO1 Haven we even had a jungle island and we had a non-guarded zone.
 

Emdash

Well-known member
Sep 22, 2021
3,054
969
113
I personally dont see how either of these 2 suggestions would make any significant impact to the game.

Haven is a great tutorial for new players to learn the ropes, and level a character without getting murdered every second step they take. MO1 tried to have the nube area accessible to vets, and all that happened is that vets would greef new players non stop. It just doesn't work with this community. I dont see how going backwards will do anything positive for new players. Keep vets away from newbies, at least until they are ready to take on the challenge.

The second suggestion is only marginally useful. Accessibility isnt the problem with the map. The time required to travers the huge land mass is. Adding land will help perhaps 1 or 2 locations (like GK), but wont do anything for the majority of the map. Also, GK is supposed to be very remote and hard to get to. Its where the best stuff is. Getting there should be difficult. Otherwise just put tephra around sausage lake.

fair enough. I dunno how else to explain it in depth. It would impact the game a ton, though. You might disagree with me on positive / negative, tho.

Peace :)