Greetings, fellow players and developers,
I’d like to propose implementing ping normalization to create a more balanced and enjoyable experience for everyone in Mortal Online 2. Based on observations and common player feedback, the disparity in ping between regions is one of the most significant challenges in competitive play. Here’s why I believe this adjustment is necessary and beneficial:
The Current Issue:
Players located near the server (e.g., England for a London-based server) typically enjoy very low ping (5–30 ms). On the other hand, players from distant regions like Japan often experience pings upwards of 200–300 ms due to physical limitations of distance and network infrastructure.This extreme difference causes issues in combat mechanics:
- Players with very low ping can land hits before their animations visually finish for higher-ping players, making parrying or reacting almost impossible.
- This creates an unfair advantage for low-ping players and frustration for those with higher ping, even though Mortal Online 2’s mechanics work well when players with similar ping levels are matched.
Why Ping Normalization Works:
- Balanced Interactions: Ping normalization would smooth the disparity between low and high pings by setting a shared average, such as 135 ms. This ensures that:
- High-ping players aren't unfairly disadvantaged.
- Low-ping players still enjoy smooth gameplay but don’t gain an overwhelming advantage over others.
- Proven Feasibility: MO2 already works well when players of similar pings fight one another. For example:
- High-ping vs. high-ping battles remain competitive and enjoyable.
- Medium-ping vs. high-ping interactions are also fair and balanced.
- Competitive Integrity: The real problem arises when low-ping players fight high-ping players. Normalization helps prevent situations where low-ping players’ hits connect before the opponent has any chance to react.
Why This is Important:
We understand it’s not physically possible to reduce pings for players across the world due to inherent geographical limitations. However, ping normalization provides a viable solution to reduce the gap between extremes, allowing everyone to compete on a level playing field.Imagine how much more fun MO2 could be if:
- The ping disparity was smoothed out.
- Every player, regardless of region, could enjoy competitive gameplay without feeling disadvantaged or frustrated.
A Call to Action:
I urge the developers to seriously consider this solution. It has the potential to greatly improve the game’s competitive integrity and make it a fairer and more enjoyable experience for everyone, regardless of where they’re playing from. Let’s create a more inclusive and balanced MO2 for the entire community.Thank you for your time and consideration. I believe this change could make MO2 even better and bring more players together in harmony.
Best regards,
A passionate MO2 player