If we get much Players, we need a Dungen Design to fit a lot of players.

Anabolic Man

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Sep 7, 2020
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Here my Idea of a dungen design that allow you to skip groups,
so that you do not necessarily run into all groups if 200 players are inside a Dungen. Sometimes i did not see a singel risar, if there was too many people in the dungen.

The idea is as follows. You start on level 0. A huge square with lots of rooms. In the middle a huge cuboid could be placed underneath, as you can see in the picture. In the middle on level 0, above the cuboid could be a switch and 2 elevators. One that goes up and one that goes down when the switch is operated.
A staircase could lead up and down on the sides of the cuboid.
You could use the stairs, walk up or down to reach level +1 or level - 1, or skip levels with the elevator.

A Group could use the stairs, walk up or down to reach level +1 or level - 1, or skip levels with the elevator. The levels could also have a quadratic structure, such as level 0. The elevators could be open, so that Players can jump out of the elevator on different levels. So you could skip different levels, if there are larger groups in these levels. Nothing is more annoying than when all the mobs are dead and you have to walk around forever.




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Piet

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May 28, 2020
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no, then you farm the other people in the dungeon not skip them with an elevator in medieval times.
 

Anabolic Man

Well-known member
Sep 7, 2020
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In addition, the dungens would need several exits. https://mortalonline2.com/forums/th...e-us-2-different-exits-for-every-dungen.1230/

Imagine you have 500 Players in Bakdi or in several towns, and 200 people in the Dungen.
Many
junctions/corridors, such as in te risar Dungen make sense, but I would think such a design would be even better.

The RIsar Dungen was quite empty and there was only 2-3 smaller groups inside. We had to walk like 10 Min to find a mob that is alive.

There doesn't necessarily have to be elevators, but it would be nice if you start on level 0 and you can go in all directions. Up or down. If you start in the middle of every level and can go in all 4 directions.
and several ways to get to the next level from the different levels. Skipping levels through a kind of staircase system.
 
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