Foraging Tasks Are Broken

finegamingconnoisseur

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May 29, 2020
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While I appreciate the new foraging tasks, the system is broken in its current form, in my opinion.

Take for instance, gathering sea dew is 6km away from Fabernum, and the reward is something like 30 silvers and 20 glory. That is not rewarding nor worthwhile to any player, veteran or newcomer.

I propose that the coin and glory rewards should scale with distance. We take enormous risks when travelling so far out in the wild in search of the pickable, that risk should be rewarded.

Another part that needs fixing is the very basic task of gathering white cavolo. The task literally points you to the vegetable garden at Fabernum where I'm based. The cavolo spawns so slowly (for good reason), and before the introduction of foraging tasks there used to be some available half the time when I walk past the garden. However, now there aren't any because players are picking them so often. Earlier, I spent around 15-20 minutes just trying to pick up five bunches of cavolo. I could have done a soldier task worth five times the reward in that time.

My suggestion is to place cavolo spawners in other parts of Fabernum, maybe add more small farm plots around the town where it would logically make sense for cavolo to spawn. That way, you don't have that many players picking the same little area all the time, especially in a heavily populated town like Fabernum.

Thanks SV.
 
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