For example if one were to sell Rye to any vendor in a town, it doesn't just vanish into nothing.
That same amount of Rye appears on the grocery vendor in that town at a markup.
I think the vendors worked like this in MO1, just that the items didn't move to a vendor which would make sense to sell them. It would make sense that the npcs interact among themselves too.
That same amount of Rye appears on the grocery vendor in that town at a markup.
I think the vendors worked like this in MO1, just that the items didn't move to a vendor which would make sense to sell them. It would make sense that the npcs interact among themselves too.