Feedback: The "Foot vs. Mounted" gap is a Retention Killer

soulpcbr

Member
Dec 20, 2023
53
34
18
Hello Star Vault team,

Imagine a scenario where MO2 is fully polished and marketing brings in thousands of new players. Shortly after, the population drops drastically. Why? Because of the rigid divide between **Foot** and **Mounted** builds.

**The Problem:**
To enjoy game content (Dungeons, POIs), a player needs a **Foot build**. However, to reach that content, they must travel through the world.
Currently, a Foot player is defenseless against **Mounted** players in the open field. They are slower, cannot escape, and cannot fight back. It is not a fight; it is an execution.
* If I go Foot build: I die to mounted griefers on the way.
* If I go Mounted build: I survive the trip, but I can't clear the dungeon.

**The Solution:**
**Please make ALL Mounted Skills Secondary.**

Allow players to be viable both on horseback and on foot. Let the combat result be decided by **player skill**, not by an arbitrary build limitation. This single change would drastically reduce toxic griefing and save the new player experience.
 

Iloros

Member
Dec 14, 2023
72
26
18
Agreed, the divide is crazy. I mean hell you can just make controlled riding secondary/make 0 mounted combat archery and magery still do 75% dmg and we are good. But current state is just goofy.