Expert Archery

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Now that MA requires an additional skill I recommend that a new secondary be added called Expert Archery that falls under Controlled Aiming and Marksmanship. This secondary is required to be unlocked through the book and will further increase weak spot chance by 25%.

This additional skill will create the fully invested MA that SV is invisioning as the most recent additional skill will not do that for most players.


Point Cost - 500
100 Controlled Riding
100 Mounted Archery
100 Controlled Aiming
100 Aiming Technique
100 Marksmanship
 
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Eventide

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Oct 15, 2022
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I don't think something that'd increase your damage output that much should be secondary. I also don't see why bows would need even more weak spot chance. Also, how would a secondary create a "fully invested MA"? There was no skill added in the update it simply added to 2 existing skills. Basic archery now also decreases sway. Controlled Aiming now further decreases that sway.

If anything I'd say we need a rebalance on bow damage bringing short bows up a little and long bows down quite a bit. Then add a primary for short bow expertise and another primary for long bow expertise. Both increasing respective damage by about 25%. This would bring archery in line with how melee skills work. You should have to specialize into the type of bow you want to use. It'd make the total cost of archery 600 if you go with just one bow type or 700 for both. You'd still have wiggle room for a few extra skills. This would make it so just about anyone with some strength can use a bow but not be overly effective at it. Also make it so there are strength requirements for bows but the damage scales off of dex. This way not every melee user is also statted for being an archer. It makes it unfair to mages that have to invest so much into intelligence and psyche and we have literally nothing that scales off of it.. while strength has literally every weapon in the game scale off of it.
 
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bbihah

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Jul 10, 2020
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Now that MA requires an additional skill I recommend that a new secondary be added called Expert Archery that falls under Controlled Aiming and Marksmanship. This secondary is required to be unlocked through the book and will further increase weak spot chance by 25%.

This additional skill will create the fully invested MA that SV is invisioning as the most recent additional skill will not do that for most players.


Point Cost - 500
100 Controlled Riding
100 Mounted Archery
100 Controlled Aiming
100 Aiming Technique
100 Marksmanship
Some archer builds already sport near 100% weakspot chance. 85% on small sample sizes.
 
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Hodo

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Mar 7, 2022
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I am with Bbihah, there is some builds with some stupid high weak spot chance already. Hell my Sarducaan human MA had a 2 out of 3 or 66% chance at weak spot. I did the math in game. Fired 100 arrows at a bugged tagmaton in the head. 2 out of 3 arrows weak spot the head.
 

Emdash

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Sep 22, 2021
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How? The skill adds 50% chance and every 10 dex is 1%.

they don't. I got 129 dex. 94~ marks, weak spot gift. It's prol closer to 85 as said. That's w/ crepite. With dense, yea maybe more. With other bows (dudes are forgetting that C and DC are weak spot mats??) it's def nowhere close to 100.
 
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they don't. I got 129 dex. 94~ marks, weak spot gift. It's prol closer to 85 as said. That's w/ crepite. With dense, yea maybe more. With other bows (dudes are forgetting that C and DC are weak spot mats??) it's def nowhere close to 100.
I have a lot of data and I'm not seeing 85% chance. I have 110 dex and the 5% clade. I've tested with crepite and dense crepite bows. From my results crepite actually yielded a higher weak spot chance. I also tested on multiple races. I did around 1000 shots with each bow on a range of dex. Now I'm thinking about revisiting this as I'm not understanding why I have different data than others.
 
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I am with Bbihah, there is some builds with some stupid high weak spot chance already. Hell my Sarducaan human MA had a 2 out of 3 or 66% chance at weak spot. I did the math in game. Fired 100 arrows at a bugged tagmaton in the head. 2 out of 3 arrows weak spot the head.
That is what my data shows. You have 50% from marksmanship and that sarduccan should have around 100 dex, so 60%. That's really not stupid high. A full WS MA is investing a shitload points into archery to not have hard to land head shots guarantee a weak spot.
 

Hodo

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Mar 7, 2022
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That is what my data shows. You have 50% from marksmanship and that sarduccan should have around 100 dex, so 60%. That's really not stupid high. A full WS MA is investing a shitload points into archery to not have hard to land head shots guarantee a weak spot.

My marksmanship was only 50, that is the funny thing.
 

Emdash

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Sep 22, 2021
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I have a lot of data and I'm not seeing 85% chance. I have 110 dex and the 5% clade. I've tested with crepite and dense crepite bows. From my results crepite actually yielded a higher weak spot chance. I also tested on multiple races. I did around 1000 shots with each bow on a range of dex. Now I'm thinking about revisiting this as I'm not understanding why I have different data than others.

hard to argue w/ 1000 arrows, but I think DC is better. I just got marks, though, and may not keep. Flat 50 when the other parts are so much smaller could skew it. My experience def differs. I haven't tested, just using it in world. I weak spot almost every time w/ a DC on mobs. I was weak spotting ridic w/o marks and DC. I wonder if it curves up at the top? I was stout for awhile, but as lean, even before marks, I was getting stupid weak spots.

But 50+12+5... I dunno, maybe it's modified opposed to flat influenced by the bow? I def have not got much out of incis. I've gone on weak spot droughts w/ incis when that's supposedly a ws mat. Mayhaps 85% is generous, but, to me, close to 100 is not 85... but I watch bball (FT%s hehh.) It could be like... 75? I don't have max marks yet tho.

The data of bow to percentage would be interesting, imo. If you shot dummies, I think dummies are weird ever since they made it so we can't skill on them. Maybe lore adds to weak spot chance, too? :eek: interesting thought. On a human/dummy tho yea I could see that, but I do feel like it's possible lore affects it, because I'm always switching pts around and I have killed quite a few sators w/ lore. Marks locked, like I said, I was still lighting them up.

For real, at the end of this wall of text, the conclusion I have is... if you are gonna test again, explore lore. All data is good data tho. I didn't even know the 50% thing so good look.