Someone on this forum wrote, that the map is running on 7 server nodes and the problems are caused by certain nodes getting over crowded. I assumed that this is correct, and I assume these nodes are static since there are issues. My solution is probably not an easy fix on the coding side of things, but I think it might be possible ?
I guess this might require some extra server capacity, or maybe it could be allocated from less crowded nodes. Anyways, here goes:
Let's say a server node is running fine with approximately 1000 people on it. Now 500 more people log in, and it starts to get a bit crowded. Couldn't you dynamically split the node in 2, 4 or even 8 pieces and allocate more free server nodes to the over crowded areas ?
I guess this might require some extra server capacity, or maybe it could be allocated from less crowded nodes. Anyways, here goes:
Let's say a server node is running fine with approximately 1000 people on it. Now 500 more people log in, and it starts to get a bit crowded. Couldn't you dynamically split the node in 2, 4 or even 8 pieces and allocate more free server nodes to the over crowded areas ?