Damage Thresholds on mounted limiting speed.

Tzone

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May 16, 2021
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One of the largest issues in MO2 is mounteds ability to run away and reset. Unless they pretty much allow you to kill their horse they will not die as they can just run away. It is a extremely low risk, high reward play style with gear requirements not that far off then foot. Mounted can just run away reset and keep fighting the foot fighters untill they win while a foot fighter have very little chance to kill a single mounted before it runs away. Its is a major detriment to the enjoyment of most of the games PvPer. Many PvPers are looking forward to the first month because of many people will not have mounted or pets yet. When players start to get mounted and pets you will see the PvPers start to leave and go elsewhere. It is a major issue that needs to be resolved.


People will talk about preventing heals while mounted or making them get off the horse which only really affects mounted v mounted situations.

A better solution is increasing the risk that mounted can face by slowing them down after they their health has been reduced to certain thresholds. Reaching 60% of total health could restrict it to only 2nd gait speeds possibly allowing them to be stickied by foot to lower thresholds which limit the mounted even further.
But these threshold would be too easy to reach with current damage from magic, arrows, and melee so the horses health would need to be increased some what.

A example would be 425 which 60% would be around 170 damage done to it. So about 3-4 hits from a melee to limit it to 2nd gear only but plenty of buffer against magic and arrows. 4 to 5 arrows to 2nd gait a mounted will have lots of risk if it does repeated runs. Right now a fulm and mental projection will put a horse at half health while a fulm and Tlash with put it at 2/3s.

Also the increased health pool will have a greater distance between thresholds so healing while mounted will be less viable to get out of thresholds.
If a horse had the old health then 1 lesser would heal about 10% vs 7% meaning more heals would be needed to exit the threshold and to get your speed back up. Possibly reducing the ability to ecu heal pets to 90% would also help across the board.

I believe this will increase the fun of playing mounted by raising the skill floor and skill ceiling since horse with more health would allow mounted to get stuck in the fight more at the sever risk of not being able to 3 speed out to reset.
 

Tzone

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May 16, 2021
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The one thing you have to be careful about is yea... even tho your horse can die and horses dying REALLY SUCKS. It's probably a worse loss than gear, esp early on as you said, people can just mega armor their horse haha. If you give horses 2x the health of a human, that's tough.

And I disagree w/ your mounted only comment about not being able to heal your own horse. I was fighting a dude early (When I Was just clowning, even got a vid of it. lol my actual first time using a bow in pvp since back so it was AWFUL), but once I started hitting him, he would just go back and heal his horse. If he couldn't have done that, he would either be dead or I would have chased him very, very far away.

I dunno... I mean, I'd say it's pretty rare to go into a real battle and come out with your horse, just like your pet, you wanna make sure you get the worth out of it from dps, but likely at some point it'll be like welp time to move on.

There doesn't seem to be a lot of wheel chair action yet, and since there aren't breeds (another thing that is gonna affect horse dmg, horses have psyche IIRC??) or stats. I say just let people get shrekt and then get on foot.

MA you can be practically naked tho haha. I'm speaking on MC, which I haven't seen much of in game.

I have about 300 hours on MA, and about 500 as a FA/FF. Ive been on both sides of the issue here. Doesnt matter if my horse is five HP. You will never catch me as a foot player. I could just break LoS and get off to heal the horse. The only issue would be if I was followed by mounted. So then the solution to mounted is to have mounted which isnt fun gameplay for foot players.

During stess test I was a max neg rep red MA and almost never lost my horse or died. I thought it was impossible to die pretty much. I would run into groups of people killing then, then running out. Run into GZ to kill a player and survive. Got knocked off a couple of times and still didnt die. I have played many "real battles" with 10+ each side and never died. Mounted is almost no risk vs footplayers. Even today there are real battles and people arent losing horses unless they are AFK as far as I can see.

As a FA I could hit a horse 3 times in the head as it made a pass but when it started runing at 3rd gait it would reach distance enough that I could not predict where to shoot if they were also moving evasively. If that horse got sent to 2nd gait then I would be better suited to predict where the horse would be to land my arrows at a distance.

If mounted was fun to play you would see less people concerned with Mounted gameplay being so broken. But since its so much less entertaining then FF people dont want to play it. But some people feel like they have too.