D
Deleted member 44
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- Add turn speed limit of 45 degrees per second.
- Add quick 180 degree rotate (5 second cooldown).
- Add directional sidestep (Costs stamina, 5 second cooldown).
- Improve Shield Bash
- Add small RNG camera disorient when hit with shield bash. Breaks block/parry.
- Add 2 second no offense action after being shield bashed (attack, cast, all pets attack).
- Effect of shield bash reduced by 90% when Knockback Resistance is at 100.
- Drastically increase durability damage done by blunt weapons.
- This was promised in MO1 and never came to fruition.
- Increase stamina cost by blunt weapons. (slightly)
- Add small chip damage with blunt weapons.
- Change block/parry radius to 120 degrees. (60 degrees left and right of center)
- Prevent block/attack after attack (2 seconds).
- Prevent block/attack after attack miss (2 seconds).
- Prevent blocking after blocking (2 seconds).
- Remove combo system.
- Add individual key bind options for all directional attacks and blocks.
- Allow the player to enter block mode while charging a swing without hitting feint key.
- Example: Left Click then Right Click will cause the player to enter block mode.
- Lower magic concentration threshold to 25% chance to not miscast while being hit.
- Improve player skeletal mesh to not move the entire body when looking up or down.
- Add stagger to players hit with a heavy hits.
- Prevents offense attack (2 seconds)
- Only allow walking while drawing a long bow on foot.
- Drastically increase stamina drain while attempting to walk and draw the long bow.
- Reduce camera bobble while drawing a short bow while moving.
- Reduce player camera bobble while moving.
- Change weapon charge animation to not be visible until the weapon is swung.
- Will allow charging of a weapon while in guard mode.
- Better reflects real life as you don't typically hold a swing prior to swinging.
- Does not apply to bows.
- Will allow charging of a weapon while in guard mode.
- Allow for the use of clades while mounted.
- Allow for aiming 30 degrees right of center while mounted at increased stamina cost.
- Allow momentum damage to penetrate foot fighters when hit by a mounted weapon while parrying.
- Not calling for full damage but doing 0 damage with a spear lunge while a dagger user parries the attack is just ridiculous.
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