Combat Improvements

  • Thread starter Deleted member 44
  • Start date
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Deleted member 44

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  • Add turn speed limit of 45 degrees per second.
  • Add quick 180 degree rotate (5 second cooldown).
  • Add directional sidestep (Costs stamina, 5 second cooldown).
  • Improve Shield Bash
    • Add small RNG camera disorient when hit with shield bash. Breaks block/parry.
    • Add 2 second no offense action after being shield bashed (attack, cast, all pets attack).
    • Effect of shield bash reduced by 90% when Knockback Resistance is at 100.
  • Drastically increase durability damage done by blunt weapons.
    • This was promised in MO1 and never came to fruition.
    • Increase stamina cost by blunt weapons. (slightly)
    • Add small chip damage with blunt weapons.
  • Change block/parry radius to 120 degrees. (60 degrees left and right of center)
  • Prevent block/attack after attack (2 seconds).
  • Prevent block/attack after attack miss (2 seconds).
  • Prevent blocking after blocking (2 seconds).
  • Remove combo system.
  • Add individual key bind options for all directional attacks and blocks.
  • Allow the player to enter block mode while charging a swing without hitting feint key.
    • Example: Left Click then Right Click will cause the player to enter block mode.
  • Lower magic concentration threshold to 25% chance to not miscast while being hit.
  • Improve player skeletal mesh to not move the entire body when looking up or down.
  • Add stagger to players hit with a heavy hits.
    • Prevents offense attack (2 seconds)
  • Only allow walking while drawing a long bow on foot.
    • Drastically increase stamina drain while attempting to walk and draw the long bow.
  • Reduce camera bobble while drawing a short bow while moving.
  • Reduce player camera bobble while moving.
  • Change weapon charge animation to not be visible until the weapon is swung.
    • Will allow charging of a weapon while in guard mode.
      • Better reflects real life as you don't typically hold a swing prior to swinging.
    • Does not apply to bows.
  • Allow for the use of clades while mounted.
  • Allow for aiming 30 degrees right of center while mounted at increased stamina cost.
  • Allow momentum damage to penetrate foot fighters when hit by a mounted weapon while parrying.
    • Not calling for full damage but doing 0 damage with a spear lunge while a dagger user parries the attack is just ridiculous.
 
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