Balance the game!
We still want to see the speed of the game increased! We did +10 hp, let's do +10% speed.
Outside of that, I have played a bit lately, and I propose that you guys change shared combat abilities from raw buffs to stances that allow certain things and then remove all of the weirdo cheesy bandaids.
Change EQ dismount to be less of just a warrior drops it on you.
Change mages to be interruptable.
Remove armor pen from veela active.
ETC, and then make Stances like:
Berserk: take 25% more dmg, deal 33% more.
Defensive: Opposite.
Brace can be like movement speed slow but more defense.
Then add in chase stance that deal less damage or make you take more dmg, like they end if you get hit.
Add in a stance that makes a mage uninterruptable but maybe slower, less jump, more dmg?
Add in a stance that deals less damage but interrupts mages and bow draws.
Add in a stance that has a dismount chance even with arrows.
I mean, these ideas don't have to go in exactly as I am saying them, but the main idea is this:
Remove all of the crazy buffs that clades get and all of the changes that were bandaid combat balances, and make it so that they are abilities for everyone. A veela will still boost to hell with a movement speed buff, more than an ogh, but they won't be like stack stack stack speed with decreased cooldown, etc.
Also consider lowering adrenaline gain.
We still want to see the speed of the game increased! We did +10 hp, let's do +10% speed.
Outside of that, I have played a bit lately, and I propose that you guys change shared combat abilities from raw buffs to stances that allow certain things and then remove all of the weirdo cheesy bandaids.
Change EQ dismount to be less of just a warrior drops it on you.
Change mages to be interruptable.
Remove armor pen from veela active.
ETC, and then make Stances like:
Berserk: take 25% more dmg, deal 33% more.
Defensive: Opposite.
Brace can be like movement speed slow but more defense.
Then add in chase stance that deal less damage or make you take more dmg, like they end if you get hit.
Add in a stance that makes a mage uninterruptable but maybe slower, less jump, more dmg?
Add in a stance that deals less damage but interrupts mages and bow draws.
Add in a stance that has a dismount chance even with arrows.
I mean, these ideas don't have to go in exactly as I am saying them, but the main idea is this:
Remove all of the crazy buffs that clades get and all of the changes that were bandaid combat balances, and make it so that they are abilities for everyone. A veela will still boost to hell with a movement speed buff, more than an ogh, but they won't be like stack stack stack speed with decreased cooldown, etc.
Also consider lowering adrenaline gain.
