The wording of the patch notes implies the change to Alvarin bow clades will make them the equivalent of +20 STR for bows.
After significant testing, the Alvarin +10 str for bow clade gifts are still not giving the equivalent strength in all situations. for bows. To be clear, it works and removes penalties more-so than before but there is a particular case where it does nothing:
Example:
TEST 1:
78 True Strength with a bow that requires 77 strength and NOT with +10 STR Clades...
and
78 True Strength with a bow that requires 77 strength and WITH +10 STR Clades...
- Use the exact same amount of stamina to draw and hold.
TEST 2:
89 True Strength with both +10 Clade Gifts, giving what should be equal to true 109 STR for bows...
- Using a 108 STR bow, and using a 102 STR bow, uses the exact same amount of stamina.
It is widely known that you should have at least 3 more STR than the bow you are using to significantly reduce stamina cost. It looks like the Clade Gifts give STR up to the requirement of the bow, but then the benefits immediately stop. So in the example above, with the 102 STR requirement bow, and the characters supposed 109 strength, it appears that the game sees you as having the 102 required, but the remaining difference of 7 STR doesn't do anything.
This all may be as intended, but the wording of the patch notes implied the clade gifts would simply give the equivalent STR for bows. There may currently be a caveat to that in game. In practice it means the Alvarin can use a longbow at <109 STR in my example, but still not in an ideal manner for a foot archer, as you are still using significant amounts of stamina. It looks like we currently don't have the option of using a 102 STR bow, with 109 STR (with clades) in order to reduce the stamina cost.
Again, I acknowledge this may be as intended.
After significant testing, the Alvarin +10 str for bow clade gifts are still not giving the equivalent strength in all situations. for bows. To be clear, it works and removes penalties more-so than before but there is a particular case where it does nothing:
Example:
TEST 1:
78 True Strength with a bow that requires 77 strength and NOT with +10 STR Clades...
and
78 True Strength with a bow that requires 77 strength and WITH +10 STR Clades...
- Use the exact same amount of stamina to draw and hold.
TEST 2:
89 True Strength with both +10 Clade Gifts, giving what should be equal to true 109 STR for bows...
- Using a 108 STR bow, and using a 102 STR bow, uses the exact same amount of stamina.
It is widely known that you should have at least 3 more STR than the bow you are using to significantly reduce stamina cost. It looks like the Clade Gifts give STR up to the requirement of the bow, but then the benefits immediately stop. So in the example above, with the 102 STR requirement bow, and the characters supposed 109 strength, it appears that the game sees you as having the 102 required, but the remaining difference of 7 STR doesn't do anything.
This all may be as intended, but the wording of the patch notes implied the clade gifts would simply give the equivalent STR for bows. There may currently be a caveat to that in game. In practice it means the Alvarin can use a longbow at <109 STR in my example, but still not in an ideal manner for a foot archer, as you are still using significant amounts of stamina. It looks like we currently don't have the option of using a 102 STR bow, with 109 STR (with clades) in order to reduce the stamina cost.
Again, I acknowledge this may be as intended.