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  1. Sally_Splodge

    Consequences for Murder

    A lot of the problem as I see it is the perspective. Those that see it as a PVP game and those that see it as a MMORPG with open PVP. There is a subtle difference. "Mortal Online 2 is a next generation, first-person, persistent sandbox MMORPG set in a fantasy world with a focus on immersion and...
  2. Sally_Splodge

    Consequences for Murder

    You'd also be wanted for murder.... in reality.
  3. Sally_Splodge

    Consequences for Murder

    That's life haha, I can't see that being a drawback any more than being ganked as a newbie. It would make life a lot more fun with posses chasing down murderers.
  4. Sally_Splodge

    Consequences for Murder

    Again, you've totally misunderstood. My suggestion doesn't change anything of the core game, it only gives consequences to murder rather than PVP. Be a ganker by all means but accept the consequences... enjoy PVP then do that freely. All I'm thinking is giving the "victim" a little to enjoy...
  5. Sally_Splodge

    Consequences for Murder

    You obviously misread it. NO penalties for PVP as should be. Penalties only for being a criminal. Besides it's an MMO with PVP and not a PVP game, subtle difference.
  6. Sally_Splodge

    Consequences for Murder

    Why not have a toggle? Lets call it the "war" toggle. Anyone with war toggle on can do full open world PVP with NO consequences. Anyone with war toggle off can still be murdered/ganked/robbed or kill/murder/gank/thieve but has the option to flag the criminal or be flagged so. This would allow...