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    Should the game go persistence without tc/housing?

    Here is a clip showing henrik saying they don't plan to have tc and housing in until after persistence, I feel that if housing and tc comes out a few weeks after persistence it will be fine, but at the same time it might be a good idea for the game to delay if its only a few weeks out. Some...
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    I am once again asking for more bank space.

    in mortal 1 you could have 100 items in a bank. you did this by having bags that had storage, they havnt added bags in yet so assume thats coming
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    Guards will be why a ton of new players stop playing the game

    ummm not when its 10 players against it lol, ranged and magic it can't block haha. As well, Henrik already mentioned on steam, they know they are weak atm so intend to make them stronger and more responsive, along side im hoping the lictors are monsters
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    Guards will be why a ton of new players stop playing the game

    thats how I felt, it was cool when a massive group went into bakti killed all the guards and players, but they needed a huge group to do it since the guards were a lot stronger
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    Allow players to see when someone is grey, hide murder status

    In Mortal online 1, you could see if someone was a criminal and a murder since a criminal was grey named and a murder was red named. I understand that henrick wants the game to be more immersive , but I think at some point being to immersive ruins the game. So my suggestion is to allow players...
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    Guards will be why a ton of new players stop playing the game

    Atm, guards are extremely weak, feel like a group of 10+ players can just wipe a towns guards. I understand the devs want the players to defend towns, but what happens when a huge guild like Legion just decides to take over fab and kill and grief all players and new players? These new players...
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    Guide for Haven, Tutors and skills needed to leave

    Keep in mind, if the login servers are getting flooded, might not be a good idea to leave haven since it will put you back in que
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    Should blocks have a cooldown before you can block again

    Yeah lol glad I made the post, cause it changed my view on the topic as well
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    Should blocks have a cooldown before you can block again

    Forgot about feinting and how it would work with this, probably a bad idea, still would like to see peoples thoughts on it still.
  10. S

    Should blocks have a cooldown before you can block again

    Explain to me how it would affect them holding down swings? A parry last for 1-2 seconds so the 0.5 -1.0 timer at the start of your block would be off cd for you to reapply a parry. This suggestion is at the start of the block so you can't switch block direction instantly if you mess up
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    Should blocks have a cooldown before you can block again

    The timer would start at the beginning on the parry, 0.5 - 1.0 second would give you enough time to reapply a parry so that you can avoid taking block dmg.
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    Should blocks have a cooldown before you can block again

    I'm suggesting that there should be a 0.5 - 1.0 second cooldown between blocks. Reason for this is, as it is now if you have 100 ish ping and you parry the wrong way, most times you have enough time to readjust your parry to correct it before an opponent attack hits you. If you mess up your...
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    Suggestion To Increase Mage skill ceiling

    My idea is stealing from WoW. Make it so that a mage spell books can have variations of a spell, example would be: Thunderlash tier 1 Thunderlash tier 2 Thunderlash tier 3 Now you ask, what's the difference between the them? My suggestion would make it so all three tier have the same cast time...