Search results

  1. foe

    Make re-rolling easier please!

    We dont have TC which includes blacklists that would solve these problems like scoundrels that dwell in the shadows waiting to take our (KotO) valuables. Blame StarVault, like usual, half baked game comes with half baked experience.
  2. foe

    Let red players (5 plus MCs) bounty hunt too.

    Red players should be able to bounty hunt 👍 Red bounty hunters reward should be loss in murder count. Also there should be some subtle indication that your bounty hunter is near in the scenario that youre in a crowded town. Only knowing who your bounty hunter is when they attack you is too...
  3. foe

    Forced wardecs

    Forced wardecs with in town killing is fine as long as the target of the forced wardec is relatively capable of withstanding the wardec. It's almost as if there could be a guild leveling system to balance guild capabilities :)
  4. foe

    PvP Gameplay loop and Reputation system

    I don't think this would be more complicated rather less complicated in fact. If you have extremely high reputation with a certain faction you are prompted with the dialog box that allows you to give the person who killed you the reputation + murder count. It will be almost all non-PvPers who...
  5. foe

    PvP Gameplay loop and Reputation system

    Credit to Skylandr for the inspiration for this thread: Nerfing red priest locations before TC priests = bad idea, new red priests for castles = fine bandaid fix for castle owning guild members (cant live out of castle still btw) not a castle owning guild member? = bad. Red priest change...
  6. foe

    Do not trust [CTX]

    (Aggressive Gquit)
  7. foe

    Returning to beta population numbers but with out the beta community.

    How did I miss the point of it should be implemented in the game when the message you just replied to stated "This is a simple feature that should've already been implemented." I don't value rules because they're rules so zero fucks given. Give no shadows option in-game and lock ini file. It...
  8. foe

    Returning to beta population numbers but with out the beta community.

    What huge pvp advantage did people get from this, everyone still gets shit performance in big fights. This is a simple feature that should've already been implemented, people are not morally superior for having a high end pc and achieving the same outcome. MO2 released an unoptimized unfinished...
  9. foe

    Returning to beta population numbers but with out the beta community.

    I do think SV doesn't put their foot down for exploiters as well, but as for simply turning off shadows and ground grass that shouldn't really be punished. It gave a 1% game advantage. A lot of the time they put themselves in an unfavorable position.
  10. foe

    Returning to beta population numbers but with out the beta community.

    I'm not sure if anyone with power to make changes will even read this and as I'm not interested in shouting into the wind I'll keep this relatively brief for the topics on hand; unless contacted. Nerfing red priest locations before TC priests = bad idea, new red priests for castles = fine...
  11. foe

    Aku and Rolufes document of griefing, law system and faction pvp.

    No thank you but I would like no rep loss in lawless areas.
  12. foe

    Stamina regain buffs (1vX)

    yeah there definitely needs to be a stamina 1vX feature equivalent to counter reduction. Stamina is what really allows you to 1vX and when you have none that is when you die. I suggested before perhaps 50% max stam refund on kill. A more complex approach would be to refund a % of the 50%...
  13. foe

    Equipment hits on weapons.

    polearm users farming equipment hits i swear that long shaft sticking out is like -10% hits negated
  14. foe

    Graphic Options

    I have a very weak pc and turning off shadows would look infinitely better than my current situation where I have low shadows and my game looks like a disco ball is being hung from the sky. Insane shadow flickering non stop and I cannot turn other settings higher to stop this because my...
  15. foe

    Next Festival/Tournament rule/gear restriction discussion

    I'd say molarium for the sliders, its not super weak but its not super strong either. Should allow for acceptable time lengthed fights.
  16. foe

    Give us regional servers

    NY server when
  17. foe

    Next Festival/Tournament rule/gear restriction discussion

    I think its not too complicated for the 1v1 tournament: Molarium armor as the cap, no active clades usage, no healing items whatsoever, Steel weapon cap, both fighters quickly stream their clades in Event Management discord before the fight begins. 5v5 tournament: Molarium armor as the cap...
  18. foe

    Mortal Portal Podcast

    split video and audio files in video editing software, render as .mp3
  19. foe

    Keep wall stairs.

    agreed, 1st section of castles should have no stairway and be an airlock and the keep section of the castle should have 4 stairways on each corner to the ramparts.
  20. foe

    Its 2021, a modern time. Please add basic settings like 110 FoV

    Can someone post a side by side screenshots for comparison?