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    AI Aggro system

    I know that SV probably don't want the classic MMORPG Aggro/threat system in their game. But the current AI behaviour switching targets all randomly makes no sense to me. My suggestion is a aggro system with a twist. AI will attack the player who has done the most amount of damage, but there...
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    Patch Notes 1.3.17 Discussion

    Is this part bugged? Me and two friends killed some risars yesterday. I pulled 2-3 of them each time and they randomly switch target during the pull even though none of my friends did any damage to them. Once they have switched target, it was impossible to take back the agro.