Search results

  1. Monco

    The jumping spinning attacks need to be removed.

    Spinning may look goofy but it's fun and satisfying. It's actually liked by many players including myself. It also becomes less and less effective the more players are involved in a fight. So sure, it's great for 1 vs 1 or even 2 vs 2, but if it's a 10 vs 10 you won't see players spinning left...
  2. Monco

    Wolf Riding/Mount Is In?

    No, they added the option to ride wolves a while ago.
  3. Monco

    December 2023 Ban Report

    This is a bug that's been in the game for a very long time. Sometimes horses or players bug on nodelines and they become immortal in that specific nodeline, I've seen this happen multiple times in certain nodelines. It's no cheat, just a bug. When you find horses or players having this type of...
  4. Monco

    Long time no rage video...

    Pets require a significant amount of time investment but they give a huge advantage in PvP, especially for the type of fights that you'd want to get into (small scale) considering you're roaming solo. So no, they don't need to make it easier for you to use them, if they did, pets would have to...
  5. Monco

    Who thought handle hitting was a good idea?

    I always loved handle hits, they make it so bad players like you can land less good hits because you don't know how to aim and hit properly. If you handle hit someone it's your fault for not having aimed properly, it's not desync. It's literally impossible in this game to hit a player with the...
  6. Monco

    Who thought handle hitting was a good idea?

    Wrong. As an attacker if you handle hit someone it's 100% your fault. In this game when you hit someone it's client authoritative so if you hit a player you will hit him with whichever part of your weapon landed on him. The only thing you cannot do consistently is forcing handle hits from your...
  7. Monco

    Who thought handle hitting was a good idea?

    I get it, you're bad at the game and want handle hits to go because somehow it's too difficult for you to aim properly. Sorry, but we like the melee combat to be skill based here. We like handle hits. You want easy? Get pets and magic, don't even bother with melee.
  8. Monco

    Who thought handle hitting was a good idea?

    I come from a game named Life is Feudal, it's also directional melee based and handle hits are a thing there too. I'd suggest you to improve and learn to get less handle hits with your weapon of choice. If you feel like you can't then I'd suggest switching to a weapon which is going to make...
  9. Monco

    Who thought handle hitting was a good idea?

    Not only it's a good idea, it was actually better when handle hits were doing way less damage. It's a skill based mechanic, get used to hit with the proper part of your weapon of choice.
  10. Monco

    Long freezes and delayed loading of textures and NPCs

    No, I've been having the same issues in other areas as well. Mainly in crowded towns.
  11. Monco

    Long freezes and delayed loading of textures and NPCs

    Same issues here. Although my PC is a little bit worse than yours I also have the game installed on a SSD. They really broke the game with UE5, I've heard so many players having these type of issues.
  12. Monco

    bows are completely overpowered for PvP

    Ok so let me get this straight, you're saying you're kiting FFs as a FA and you're using a 120 str longbow as a 123 max str Oghmir? Yeah right you're def doing that. Lmfao come on man you know that's simply untrue, those FF kids are gonna be in your face after you get 2 shots in and while you're...
  13. Monco

    bows are completely overpowered for PvP

    Look man whatever you're trying to say doesn't make any kind of sense. You're saying that you're winning against a FF as a Foot Archer because of how overpowered bows are, but at the same time you say that you're wearing full steel and are on a max str oghmir with a 120 str 101 range longbow...
  14. Monco

    Armor Training

    Equip Armor which is heavier than what your max armor weight currently is and run around with it.
  15. Monco

    'vulnerable' structuses at chosen time

    "Time Frames" do end up limiting the "sandbox potential" of the game but they serve the purpose of preventing offline raiding. Most similar games end up deciding between 2 solutions to make such a thing "harder" to do. They either implement "automated defences" such as NPC guards or automated...
  16. Monco

    Regional Servers

    Although we all know these kind of games are niche, I'm sure once the game launches it will have enough population to fill more then 1 server. You can't base your opinion on the current population of mo, that's just unrealistic, the game is old and done for that's why they are working on mo2...
  17. Monco

    'vulnerable' structuses at chosen time

    Gotta love those who see it that way, they just don't understand how much more of a carebear mechanic is to sneak a siege when your enemy has barely anyone online because they're either at sleep or at work. Don't you think that it would be much more enjoyable from a gameplay perspective to...
  18. Monco

    Regional Servers

    As the title says, what are your thoughts on the possibility of having regional servers (or "continents" in the same server/map) for mo2? I strongly believe that most of desync issues in combat can be fixed that way, there's really no other real option with such a precise sensitive action based...
  19. Monco

    'vulnerable' structuses at chosen time

    I think that having set timers for certain or specific asset vulnerability is a good concept and could heavily improve the gameplay. With timers there's also no need to have NPC guards to protect your structures, which just end up making the PvP gameplay way worse.
  20. Monco

    Advantage for MO1 players

    Yeah if it won't be cosmetics only the game will be DOA. I'm sure nothing of value will transfer over, it would be cool to have an official statement from SV.