Search results

  1. Tekk

    Simple Change: Arrow Icons

    When you open your inventory, you can distinguish broadhead from longbow arrows without hovering over them?
  2. Tekk

    Simple Change: Arrow Icons

    Please please PLEASE make a different icons for arrows. Bodkin, Broadhead, and Longbow arrows should not look identical. I hate having to hover over each icon to separate broadhead arrows from longbow arrows. I'm not a programmer, but i'm pretty sure changing the icon would be extremely easy...
  3. Tekk

    Australia: Is there a point of me playing?

    Best thing to do is try it while it’s on pre-release. If you get it through steam, and it turns out to be really bad with your ping, then you should be able to return it.
  4. Tekk

    Fixes for Archery

    Probably. But who uses Veela archers 😒
  5. Tekk

    Fixes for Archery

    They weren’t suggestions. These are bugs.
  6. Tekk

    Fixes for Archery

    Several bugs for archery. Marksmanship does not level up through action. It’s has been a bug for many weeks. When mounted, you do not regen stamina with a asymmetrical bow (new bug from last patch). I think Aiming Technique is not being applied to Mounted Archery. There is no weakspot damage...
  7. Tekk

    Risar Rep gains aren't consistent anymore, some sort of bug? Anyone else notice this?

    Im thinking the levels are different based on something Henrik said on a stream. He mentioned some guards were dealing too much damage because their level was a little high. This makes me think there are hidden levels for each mob. And we know there is because of the levels when we take...
  8. Tekk

    Risar Rep gains aren't consistent anymore, some sort of bug? Anyone else notice this?

    There really is no way to tell without seeing the actual numbers for rep gain. It may seem the same, but have you thought that maybe the risars you killed are the same level that give the same amount of rep which make it seem like you’re getting the same?
  9. Tekk

    Yet Another Mage Change Proposal

    People just want their roles to not be nerfed and always want more buffs. I don’t play mage. But I see how a mounted fat mage in heavy armor and mounted archery can be a bit too strong. what I proposed was not a flat out mega nerf for every build. It could be something like anything above 14kg...
  10. Tekk

    Risar Rep gains aren't consistent anymore, some sort of bug? Anyone else notice this?

    I’m thinking the amount of your rep gain goes based on the level of the soldier. I think each soldier/mob has different levels.
  11. Tekk

    Yet Another Mage Change Proposal

    A hybrid would still be able to corrupt, purify, and maybe magic reflect. You want them to have great heals and magic damage too? And also wear heavy armor with melee?
  12. Tekk

    Yet Another Mage Change Proposal

    I’m positive SV is not finished balancing and most requests will be invalid. I’ve seen people complain how heavy armor users can cast. Here is a simple change that could be implemented. Scale damage reduction and cast time based on Armor weight. Damage reduction can start at something like...
  13. Tekk

    Tournament

    Why have any limitations?
  14. Tekk

    Tune mages

    you are saying a mage can 1v3? And a mage can just parry and just away while free casting? If you catch up to a mage, it should be over for the mage. Only way a mage survives is if they get to a spot you cannot get to or someone peels for the mage. The flaw in a lot of people’s reasoning for a...
  15. Tekk

    Tune mages

    Mages counter FF. FF counters archers. Archers counter mages. 4 mages can 1-shot a FF. 4 FF can 1-shot a mage. But you want it so that a FF can fight 4 mages? Will you also make it so that 1 mage can fight 4 FF?
  16. Tekk

    Parries, Blocks, and Shields

    People can use shields if they want, but they still wouldn’t. 1h weapons are too short and don’t deal as much damage. As far as polearm plus shield, i would imagine it would only work with characters of certain sizes. The poleaxe would act more of a spear with a good right swing and a polesword...
  17. Tekk

    Parries, Blocks, and Shields

    Shields are weak against blunt. So certain axes and hammers are pretty good against shields.
  18. Tekk

    Parries, Blocks, and Shields

    You must be a bone weapon user.
  19. Tekk

    Thursar Clade Gift

    Yesterday during Henrik’s stream, I posted a suggestion to make a Thursar clade gift that would allow Thursars to wield 2H weapons and a 1H weapon. This would allow polearms and 2H swords to be used with shields for Thursars to become front line tanks. Of course there should be a balance such...
  20. Tekk

    Parries, Blocks, and Shields

    Shields don’t need extra counter reduction. They have natural damage reduction called “equipment hits”.