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  1. Crom

    Safety in Cities and Housing Interference with GMs

    I love the comments that go as: "This is different than the original game; therefore, it is bad." How hard is it to admit that MO was a deeply flawed game with a ridiculously low, famously toxic player-base that nearly broke SV twice? MO2 is supposed to be better at everything, my fellow...
  2. Crom

    strange ufo in sky (SS included)

    I've captured a video of the 👽
  3. Crom

    Will pet killing cause standing loss?

    ANY Criminal action in a guarded town needs to be punished by Standing loss. This is a necessity that goes far beyond silly griefing. If guarded towns are not safe enough, the entire balance of the game starts to break. Fortunately, Henrik has already mentioned they are working on this (and as...
  4. Crom

    What must be in game for Persistent?

    Ooooh, I really loved your comments here, and I couldn't agree more: One of the major challenges SV now faces is to convince a much broader audience that this is not Mortal Online, it is Mortal Online 2, which delivers muuuuch more than the original game. And there is so much involved here, as...
  5. Crom

    What must be in game for Persistent?

    I was honestly extremely excited (and I still am), when I learned that SV was betting on a MO2. I beta tested the original game, which by then, held many similar promises to this one. I started on Day 1, but as it became clear that most of those promises would never happen, I got demotivated and...
  6. Crom

    What must be in game for Persistent?

    None. Henrik has mentioned it may be "many months away", and if the list we are putting together here holds any resemblance with what SV has in mind, we definitely not seeing an EA or a Release anywhere before the end of the year. I think at this point, we are all hoping for any hint of how fast...
  7. Crom

    What must be in game for Persistent?

    Absolutely agree. If the game were to be released with the current state of the world, the impression that it is still under development would be overwhelming. I really think they have already done the most difficult part. It is just the details and the polishment now to create an ambiance that...
  8. Crom

    What must be in game for Persistent?

    I really hope they put this very high on the list of priorities for the beta. Aside from being extremely annoying, it just gives the impression that the game is barely holding together, which is a terrible sensation. The whole idea of the game depends on a single server with a massive world, and...
  9. Crom

    What must be in game for Persistent?

    Totally makes sense, and it actually raises a good challenge. There is a mountain of evidence pointing in the direction of Persistent still being many months away, and there is also the intention of only adding content that needs to be tested and reserving as much as possible to persistent...
  10. Crom

    What must be in game for Persistent?

    Totally makes sense for the game. I think you just described the famous "loothole". I don't think there is any word about actually having it, unfortunately
  11. Crom

    What must be in game for Persistent?

    Just to clarify, because I think you touched a point we haven't yet discussed: Are you referring to Broker Houses (where players can provide tasks, and the correspondent compensation, to other players), Auction Houses (where all sorts of resources and gears will be auctioned and acquired by the...
  12. Crom

    What must be in game for Persistent?

    Got it, Thanks! If this is what we will see on MO1, then I totally agree, Housing/TC will be not an End Game feature at all. 5K G for a guild will be something I'm confident the biggest guilds will achieve relatively fast. I can't however, escape the impression that this number is not in the...
  13. Crom

    What must be in game for Persistent?

    Holy crap! Wow, dude! Thanks for this! There is so much great stuff here that, although I don’t agree with everything, I now feel obliged to comment on every point you made, simply because I think there are great conversation to be had on all of them! The first point you made is amazing, and I...
  14. Crom

    What must be in game for Persistent?

    Ok, now this is where it gets really interesting! As a starter, I should say that I completely agree with the point you made: Most people ARE reactive to the fact of starting fresh in a full loot game in which a solid veteran player base is already established. In fact, I think if SV decides to...
  15. Crom

    What must be in game for Persistent?

    You are saying that build a house would cost 5K gold, is that it? If so, where did you get that number, do you mind sharing?
  16. Crom

    What must be in game for Persistent?

    Exactly! That's the reason we are not adding to the list: Henrik has addressed this during his lives, stating that this is an end-game feature and thus they can implement later and focus on more crucial things for the beginning of the progression of the characters
  17. Crom

    What must be in game for Persistent?

    Wow, this is a darn good list! I think we have reflected all of this in our list, except for the Keeps. Henrik mentioned it will not be ready for Day1 because it is an end-game feature and thus, no one will miss it anyway. I do hope, however, they don't take years to implement it!
  18. Crom

    What must be in game for Persistent?

    I think this is a worthy point to discuss as well. Theoretically, there is a big difference between Early Access and Full Release, with the former being a category restricted to games that ready to be commercialized, but not yet entirely developed. I can imagine a world where SV decides not to...