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  1. D

    Make PvP consensual

    Boring in your opinion. The trouble is with you and other so called hardcore PvPers you think your opinion is the only one that matters and fail to listen to other players views. Other people might find a mix of hardcore pvp and the ability to decide I wont take part for a week appealing. It's...
  2. D

    Build diversity in PVP?

    Bit aloof, the whole point of a discussion forum is to discuss things and thrash out ideas and points of view, not everyone is going to agree with your point of view at all times.
  3. D

    Build diversity in PVP?

    But you are happy to have a game hardcore enough where rampant ganking and griefing takes place which can and does reduce the player base especially on a monthly sub game, but not one where you are restricted between choosing a combat character and a crafter? Sounds daft if you ask me.
  4. D

    Build diversity in PVP?

    Too hardcore? MO1 let you have multiple characters it’s more Hardcore to have 1character 1200 points across all skills, makes crafters valued and skill investment choices critical.
  5. D

    Build diversity in PVP?

    I was thinking more like 1200 points across all skills. ;)
  6. D

    Build diversity in PVP?

    I think they should make the skills point pools a single pool across both professions and combat 1 pool so you have to focus between all out combat all out crafter or a hybrid of the 2.
  7. D

    Make PvP consensual

    I do agree with you here, but to be fair I don't think the current generation of gamers are like we were in UO back in the day, gamers nowadays seem very childish in their behaviour and only PK over and over to cause grief and because in most of these types of games there are no consequences for...
  8. D

    Make PvP consensual

    That is such a bad misrepresentation, it only ruined it for the PK'er not for the majority of players. Most of the players moved to Trammel where they could play the game the way they wanted and those that wanted to PVP stayed on Feleucca and it became a wastland empty and devoid of large...
  9. D

    Two potential game issues related to PvP I've run into so far in stress test

    It plays the same as original UO (apart from the FPS part) in terms of the hardcore nature, I am not talking about when UO split in 2 but when it originally came out in 97.
  10. D

    Make PvP consensual

    Not comparing anything, although MO2 is just a UO ripoff with a shiny 3d engine, although UO had far more depth to it that this.
  11. D

    Two potential game issues related to PvP I've run into so far in stress test

    3D FPS doesn't stand on it's own as making a game hardcore, it's just one aspect.
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    Two potential game issues related to PvP I've run into so far in stress test

    That is my point they won't fix the exploit, and you say dramatic and then say the most hardcore MMO, when everyone who know anything about MMOs knows that the original UO with only trammel was the most hardcore mmo. There is nothing in MO or MO2 that hasn't been done and done better in UO.
  13. D

    Two potential game issues related to PvP I've run into so far in stress test

    Nothing will happen, and this is exactly why games like this have small player bases because everyone leaves rather than pay x$ a month to get nowhere.
  14. D

    Make PvP consensual

    Just to throw something in, that it worked for UO although they just created a mirror of the world one pvp one pve, they had to as people just got sick to death of being ganked every 10 mins and subscriptions fell, cash is king. Probably the reason why UO is still running to this day which...