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    Necromancy - QoL and PVE suggestions

    As a big fan of UO magery system, I see huge potential in Necromancy to finally give Mages tools to be self-sufficient in PVE. Following are suggestions to get there and possibly smooth some rougher edges. If below changes would mean further balancing in PVP, I still think it's worth a...
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    [WIP] Taming Spreadsheet. Herding, Leveling, PP Calculations.

    What does '125 reverts to Adult' mean? Should we lock pets at lvl 124?
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    Hunger tweaks needed (or would be welcome)

    I have no major objection against current hunger system. Low quality food combined with resting (at times every 5-10 minutes which seems a BIT too much) is sufficient to semi-keep reserves at bay. My main issue is with how weight gaining/loss happens. There is no clear way understanding what...
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    More characters while keeping crafters important.

    This would be partial solution, but does not address the race/age/fatness change which might be necessary to have a decent second build.
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    Tamed bears are a predecessor of Death Knights

    yeah, but haven bandits are (significantly?) easier, I didn't have much success with 87 black bear compared to Nave bandits either (could 1v1 with heals at best).
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    Tamed bears are a predecessor of Death Knights

    I wish it was like this, post yesterday crash I tamed brown bear, that looked normal, said it was 125 (also HP and PPs were like it's max level) and was losing 1v1 with regular bandit even with my lesser heals. Yeah, it was possibly bugged (hitting for 11 only), but still, it was at least...
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    Tamed bears are a predecessor of Death Knights

    Oh man, I am getting lost already... thanks for correction.
  8. I

    Tamed bears are a predecessor of Death Knights

    This actually was not discussion meant to balance the pets. It's discussion about what essential features need to get inplemented before beastmastery is even worth trying (currently it's huge time sink and it's very easy to lose the pet).
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    The needful things - for beastmasters/tamers being viable

    Very interesting information. By the way, we tested yesterday, with brown bear attacking foot veela (admittedly with not maxed stamina, but still 125 dex speed veela) and it was not hitting consistently, but was hitting enough (50-70% of hits maybe?) even when sprinting directly from him. So...
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    Tamed bears are a predecessor of Death Knights

    If you ever tried taming, you would very fast understood that this is already in place. Try to tame lvl 80 Black bear and send it to fight young razorback. it will get absolutely destroyed. Tamed elder razorback hits for ~8, tamed BBear for ~11 with peak of about 30.
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    The needful things - for beastmasters/tamers being viable

    I'd honestly prefer this, so it's not difficult to balance same way for all. Don't tell me fat bear with dense fur has same slash resist compared to domesticated pig.
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    The needful things - for beastmasters/tamers being viable

    I so hope you are right (about domintors/tamers getting much love, not about some pets being OP). Pity that with current state of things, getting decent bear and manage to bring it back home is already harder than using it in PVP, we will have to wait a bit and see how this plays. Also...
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    The needful things - for beastmasters/tamers being viable

    There certainly should be certain PVP viability of pets (not necessarily same pets as those viable for PVE). And I don't mean being straight out OP, but should be usable, not killable before it has a chance to meaningfully contribute to the fight and should bring some utility (eg. brown bears...
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    More characters while keeping crafters important.

    Ghost scouts work nicely already. Would be best if ghosts didn't see animals or players and then it would be ok, right? Any large scale fight has ghosts on both sides, if they don't they are just giving up intel to the other side without getting any back.
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    The needful things - for beastmasters/tamers being viable

    What does this mean? You can block and parry them? Didn't work for me when I tried against wild bears/wolves.
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    The needful things - for beastmasters/tamers being viable

    All good points. Well, currently it's not even possible to test this reasonably. Pathing is bugged, leveling is bugged, I just had pet on follow losing loyalty on me (while I just fed him 5 mins ago and had free PPs), and when I tried to retame it, it just disappeared into thin air. I guess...
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    The needful things - for beastmasters/tamers being viable

    Essentials * pet leveling and level locking * pet trading * proper pet follow (pet now switches to walk often even when far from you and gets stuck too easily, it requires a LOT of micromanagment) * beastmaster attacks (at least some sort of linear curve for dps boost currently) * clade gift...
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    More characters while keeping crafters important.

    As mentioned, they don't have to GIVE us a slot. They can sell it to us, they can make exact same money on that (with multiple premiums as well) as for multiple steam accounts which are major pain in the backside.
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    More characters while keeping crafters important.

    I am not sure you even read whole suggestion :). I am strongly for keeping the same name/guild/murder counts/bank/crafts/affiliations of all sorts etc. All I ask is to be able to play different action set when I get bored. I'd prefer that to quiting the game honestly.
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    More characters while keeping crafters important.

    I am suggesting solution how to keep interdependence on virtually same level (or higher, depending how you look at it). I am talking about limiting our options with experimenting with builds, I personally cannot stick to one build for months/years, that's what I know for sure. And believe me...