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  1. Guildark

    Me and my friends like the game. But paying monthly fees is unrealistic.

    The problem is, it's actually not hard to farm up 500g with certain proffesions. It's quite easy. Alchemy for example. Everyone's going to need to buy growth/age items from these people so they can get their stats in order, potions that heal 100+hp can go for thousands of gold a keg. And it's...
  2. Guildark

    Perfect potions are possible

    Easy. Purified water in a potion. Nothing to give or take away.
  3. Guildark

    Perfect potions are possible

    Obviously we could get rid if the poisons on both, which wouldn't be very hard given current ingredients, it would just lower healing potency. But even with the new decimals it's 100% possible to create a "perfect" potion with no decimal places. I just enjoy messing with the system and having...
  4. Guildark

    Suggestion: Stop notifying about new items added

    It's stated by Henrik that we will have much more during release. They were waiting to release Argus sponge on release but I guess decided to go ahead and do it.
  5. Guildark

    Suggestion: Stop notifying about new items added

    I both agree and disagree here, there are many cases where, as an alchemist, I have gone around the map looking for newly added ingredients and it was really quite fun and I'm sure the community has had fun finding all the new and interesting items added, but this is very tedious after EVERY...
  6. Guildark

    Alchemy for the People

    Decent video. However it is old and he is missing the fact that no matter how much of any item he adds, it's going to dilute the potion. The only reason it seems as though dilution does not happen is because of the multiplicative effects of the items added. The potion is diluted and then...
  7. Guildark

    Alchemy for the People

    Well I'd hope not. To be fair, assassination is a tricky business.
  8. Guildark

    Alchemy for the People

    Thanks so much. Really trying to invite exploration and activity to alchemy. Want to make potions a staple for every adventurer.
  9. Guildark

    Alchemy for the People

    I will be updating this guide as alchemy progresses
  10. Guildark

    Alchemy for the People

    Below is a link to my Alchemy for the People guide as it wouldn't let me post it here because it was more than 10000 Characters. https://docs.google.com/document/d/1DxsOf1rpt0XZxDo0WLNFI0lfJ1GYcybW08TMqFiY0A8/edit?usp=drivesdk
  11. Guildark

    Alchemy 101 (Script for my youtube video)

    I think you make some good points. But I also think that you're off in some regards. As most guilds will have to outsource for any potion above 120hp. Sure there are recipes floating around for some high potions, but nothing like what we have the capabilities of making once all the proper...
  12. Guildark

    Alchemy 101 (Script for my youtube video)

    No one sees the importance of pots right now. And 45 hp is easy to make honestly. 5g in meduli is a good price. Maybe 10 I'm like bakti or mk. Because lack of resources.
  13. Guildark

    Alchemy Basics/Advanced concepts

    I created a new youtube video that covers some more basics and also covers some advanced concepts such as what skills affect and why you dont need skills for certain materials but do for others.
  14. Guildark

    Alchemy 101 (Script for my youtube video)

    I sell my 45 hp pots in meduli for 5g a piece, and mp don't exist yet to my knowledge so.
  15. Guildark

    Alchemy 101 (Script for my youtube video)

    So, you’ve started making potions in Mortal Online 2. You threw some sea dew and blood ore into a potion, but what did you actually achieve? What did each ingredient do? How do you maximize your end result? How do you organize the data you’ve just found on a spreadsheet? How do you understand...
  16. Guildark

    Cooking and alchemy more or less equal to MO1

    From what I've discovered, it seems that the values for alchemy itself have changed somewhat, if anything its due to the more accurate testing abilities we have now.
  17. Guildark

    Alchemy?

    Alchemy is a very complicated system, but at its core its just an algorithm that can be plotted with specific tests and such. I've created an emulator that accurately calculates what the end result of any combination of items in the game that I've tested will be.