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  1. Z

    MO1: Active players reading this? Walled off jungle in Sarducaa by guild Cong/Kingdom/KungFooRamp

    honestly, they should just remove most buildable structures in Mo1, period. Make a last patch just to say "Screw it, we're done"
  2. Z

    Elementalism - Magery

    Since when? Even in DnD, a kitted out wizard is perfectly capable of handling most encounters on their own, and god help the DM when they reach lvl 12 and gain access to 6th level spells, since it only gets even more insane from there. Just about every fantasy themed setting, Mages are...
  3. Z

    Fish encyclopedia

    Tried that as well, and no dice. There's been a video months ago about the jungle having Kelp Dragon, but I'm guessing it was updated to not have that, or the Eastern region gets a crappier loot pool, which is sad.
  4. Z

    Fish encyclopedia

    been trying to get some Kelp Dragon in the Eastern region of the jungle, but only been getting frogs, canna and grutta. Not sure if I'm hitting deep enough at 255 cm depth, or they simply don't have them there in the loot pool.
  5. Z

    Pets are ruining small scale PVP

    Agreed on certain pets being stronger than others, though I honestly don't think most pet auto attacks aren't really any concern. In comparison to other builds, a beastmaster using even dominates, such as the Crab, will have a slower clear time of PvE areas like bandits and the like. The issue...
  6. Z

    Pets are ruining small scale PVP

    While I'm not convinced yet of a 2 pet only system due to some animals, I do think this is a solid approach. I like the idea of a Beast Master being their own thing with a powerful own path that has it's pros and cons.