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  1. Sabottage

    An Interesting Take on Development:

    Having something to work twoards is good. Thats what I mean. The system of killing mobs getting xp and unlocking something is rewarding. And that what I mean with "the system is not bad". But getting extra damage or speed and so much more is the problem. If they for example allowed players to...
  2. Sabottage

    An Interesting Take on Development:

    Is not the system that is bad. Is what you get when you level it. We all like to have a goal and long term progression. But the simple numbers advantage is very strong, on top of trinkets, on top of gear difference. Mortal is not a fresh game, where players dont mind the grind because everybody...
  3. Sabottage

    An Interesting Take on Development:

    Very intresting. The way i see, is that MO2 should be/is a world with rules. And these rules allow players to interact and explore in anyway. New content should be new sets of rules and map expansins. No need for story or content development. As you said the players create their own content...
  4. Sabottage

    MO2 combat design philosophy (Styg, pets, tower shields,greater walkers, etc.)

    Yeah man, giving players choices and rewarding them for active and smart use of skills/clades/mechanics is the best combat design we could ever ask for.
  5. Sabottage

    MO2 combat design philosophy (Styg, pets, tower shields,greater walkers, etc.)

    Im not syaing to remove passive skills. They just need to be action dependent. The same way an oghmir has to press a button to smoke its pipe. Make the thursar have to act some how to ativate its styg. Make styg a passive life steal. We can sit in here for days and talk how every thing should or...
  6. Sabottage

    MO2 combat design philosophy (Styg, pets, tower shields,greater walkers, etc.)

    The combat design in mortal is a little wierd sometimes. What i mean with this is: Players have directional combat where mechanical skill and reflexes are key to winning a fight. But thursars have Styganthrope allowing them to pasiveley regen hp without skill and any decision making. Players...
  7. Sabottage

    Rework mastery system and switch it off meanwhile

    The problem is not even the players that have the 110. but players that have 110 vs players that dont.
  8. Sabottage

    Rework mastery system and switch it off meanwhile

    100% the grind level is crazy.
  9. Sabottage

    The problem with mastery system, the VETERAN system.

    In the current mastery system iteration there are a few big disgin flaws. 1. Veteran players get numbers advantage over newer and non sweat players 2. The system is a must have to be competitive in PVP 3. All 110 mastery players will have equalized damage and defances, only providing real...