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  1. Snasen

    Pings effect on melee combat. VIDEO linked.

    Hello! All the information is in this video, but feel free to comment your thoughts in this thread. Hope you have time to check out my video! :D Edit: I put the example of ping normalization towards 150 ping as I feel like the requirement of reaction time for the current 75 ping players sounds...
  2. Snasen

    Performance mode and MIDI support for the coming music instruments.

    Having technology in this game similar to the "performance mode" you have in Final Fantasy XIV would be such a great addition to the game when instruments gets implemented. It would open up for alot of fun content from the players themselves and I think it fits the environment in MO2 perfectly...
  3. Snasen

    Piercing overhead for daggers?

    I find daggers very underwhelming PvP wise at the moment, but I had a shower-moment and thought it could be a fun weapon with a piercing overhead strike to actually get a mixup with damage potential. Maybe only when not wearing a shield? Thoughts? An overhead stab for daggers is a very natural...
  4. Snasen

    Fleeing humanoids behaves awkwardly

    At the moment they run away with some different lines which is really cool. But I wish when they stopped up running because of stam or whatever that they did not just stand there straight up like nothing ever happened. A solution would be to do the mercy mode walking animation when they cant run...
  5. Snasen

    Randomized armor set on bandits/humanoids

    At the moment all bandits are wearing a torso and pants. It would be great if there was variety in what they wear for the gameplay and the immersive world. Not saying I want to see a naked bandit wearing only a helmet, but it would be cool if the different humanoid npcs had different exposed...