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  1. Snasen

    A design document detailing the suggested “Bounty System” For Mortal Online 2

    This would be such a good and healthy mechanic in multiple ways! Hope SV spends time on this as it is obvious that this is not some idea that was made overnight. Really thought through. Great work! Only point that I’m thinking about is the statloss one. Maybe there’s other ways to punish that...
  2. Snasen

    customizable chat tabs.

    Actually got answer from Henrik (the CEO) about this during his stream that they have plans to make the chatbox and channels much more customizable. :)
  3. Snasen

    Pings effect on melee combat. VIDEO linked.

    I am pretty sure there is no normalization towards parrying in place yet, as the gap in reaction time required is identical to the gap in ping. Also just to add on your second sentence to make sure! What I mean by EU being able to block twice, I mean it as in being able to react to a swing...
  4. Snasen

    Pings effect on melee combat. VIDEO linked.

    Hello! All the information is in this video, but feel free to comment your thoughts in this thread. Hope you have time to check out my video! :D Edit: I put the example of ping normalization towards 150 ping as I feel like the requirement of reaction time for the current 75 ping players sounds...
  5. Snasen

    Thusars need some love

    I think humans are fine in general. Alot more skills coming soon also and humans will shine even more due to their flexibility in builds. If anything I think Khurites could need a small buff which also would buff certain Thursars slightly. 1 or 2 two more attribute points per khurite ancestry...
  6. Snasen

    Feedback for Feedback Sake

    Interesting take on armor and acceleration. Would be harder for a heavy fighter to sticky mages if they are tricky with their movement, but will make lighter armor part of the meta for fighters too. Id love to see how it would work out in battles.
  7. Snasen

    Psyche changes

    Agree to the curve. I believe It would be really healthy for stat balance to give psy a steeper curve to start out. Psy is 100% the least used stat by far atm Also wouldnt mind a direct buff to psy either.
  8. Snasen

    Suggest to rework ironwool

    Also what is the deal with the amount of ironwool needed to craft armor? Is it supposed to be that much even though the armor gets really light? Assume that units are supposed to represent mass.
  9. Snasen

    Mounted combat nerfs

    Totally agree to the min speed requirement to couch weap! It is too easy to just spam hits with it meanwhile circling at lower speed. Also think every playstyle should have some way to dismount. Blunt wep works and EQ probably will, but an example would be add weakspot to the head through...
  10. Snasen

    Performance mode and MIDI support for the coming music instruments.

    Having technology in this game similar to the "performance mode" you have in Final Fantasy XIV would be such a great addition to the game when instruments gets implemented. It would open up for alot of fun content from the players themselves and I think it fits the environment in MO2 perfectly...
  11. Snasen

    IMMEDIATE FEEDBACK on ARMOR! Update Armor Tiers before game release! A MUST READ to the serious player!!

    I just wish they made materials more different on the modifiers. Preferably all mats would have their own way of being useful in armor. I want to see a lot of different textures on peoples gear and for a good reason. Make the cheap bone weaker, but fill the gap between that and steel with the...
  12. Snasen

    IMMEDIATE FEEDBACK on ARMOR! Update Armor Tiers before game release! A MUST READ to the serious player!!

    I think SV wants to have every material have their spot in the meta with how things scale in effectiveness with their weight, but it ends up making people just pick the easiest one to gather at the moment. I think a good step would be to spread their stats out more as a lot of materials are...
  13. Snasen

    Poll: combat mechanic

    This is also how I feel about this. Quick, low charged attacks were able to get around parries and deal low chip damage and forced the 1v1 situation to develop further than just a parryfest back and forth which was the most common complaint about 1v1 since alpha iirc. It was useless in team...
  14. Snasen

    Poll - Should Spear / Polearm Animations be adjusted?

    The charge animation when stabbing with poles/spears just lowers the weapon slightly. You can easily counter the animation by moving the spear manually in the opposite direction and make it seemingly have “no animation”. This is also the reason why I think people have trouble to differentiate...
  15. Snasen

    Melee Combat Improvement Thread

    Really good post! Can see the effort you put into this. Appreciate it! I have been really doubting the addition of kick, but the way you thought it through might just work out in a balanced way, at least in my mind. Only thing that I thought about was that we also need options with low stam...
  16. Snasen

    Bug related to frames per second

    This so much. It interferes with gameplay so often in certain areas in the game. Especially areas with uneven ground (nice avatar btw)
  17. Snasen

    Low lying branches

    This happens with multiple other types of obstacles in terrain too. Pleaaase fix! :)
  18. Snasen

    Piercing overhead for daggers?

    I find daggers very underwhelming PvP wise at the moment, but I had a shower-moment and thought it could be a fun weapon with a piercing overhead strike to actually get a mixup with damage potential. Maybe only when not wearing a shield? Thoughts? An overhead stab for daggers is a very natural...
  19. Snasen

    Fleeing humanoids behaves awkwardly

    At the moment they run away with some different lines which is really cool. But I wish when they stopped up running because of stam or whatever that they did not just stand there straight up like nothing ever happened. A solution would be to do the mercy mode walking animation when they cant run...
  20. Snasen

    Randomized armor set on bandits/humanoids

    At the moment all bandits are wearing a torso and pants. It would be great if there was variety in what they wear for the gameplay and the immersive world. Not saying I want to see a naked bandit wearing only a helmet, but it would be cool if the different humanoid npcs had different exposed...