The duel has a very short timer. Maybe five minutes. That would be okay if you extended the duel when players hit each other. High end duels can go for substantially longer than five minutes. In my case, I was teaching a new player some combat mechanics. In the middle of an offensive flurry, the...
It is a full loot pvp sandbox mmorpg. Full loot pvp is part of the game's core. The fact that we talked first was cool, but it doesn't really change anything in regard to the mechanics of the game. The consequence of my pvp was strictly a QoL nerf. That seems to be the extent of the murdercount...
I had one fight with a guild called bandits outside the risar dungeon. We were preparing to do the dungeon when they rode up to the entrance. We negotiated for a minute and resolved to fight for who got to do the dungeon. That's good organic pvp content, I thoroughly enjoyed it. I got punished...
TL is a powerful, reliable nuke. I actually think outburst is a better spell because of its range and mana cost. TL is a quarter of a fighters hp bar. Fulm is a much bigger dice roll. It is still a higher damage spell overall than thunderlash, but it has a bigger range of damage, can be...
I think if you gave poleswords pierce on the level of spears on top of the speed and stam buffs, they would be the best weapon in the game. Poleaxes would be 2nd, and it would be a good distance between the two. I think poleswords could use a bit more piercing so that they match the level of...
You have absolutely no idea what you're talking about man. Among the best players, alvarin is the most played and oghmir is the second most played. They are by far the strongest clades. Alvarin have a way to 1vx as well through their movement. Oghmir have wicked survivability as well, though not...
What differentiates polearms from the other weapon groups?
Skill point investment
Range
Versatility
What differentiates poleswords from poleaxes?
Weight
Damage
Stamina Drain
Hitbox
Poleaxes are really strong right now. In return for 100 skill points, poleaxes are a great weapon for...
I think horse armor should be a bigger investment with a bigger return. Steel horse armor isn't actually that much steel, and as such, doesn't offer amazing protection. If it cost 2.5k steel to make horse armor, it should be a lot better defenses.
You might be picking up some animosity. Calling walking out on that sham a rage quit might cause some more. You contradicted yourself too. The "Fab noobs" he's fighting against in that video are the same people as the "better players that kicked you out of your keep." You gotta be pretty dumb to...
Maybe if diarrhea spewed from your mouth less, people might treat it less like an ass hole.
The only time I mentioned dex mages in my post was "Alvarin have a place in combat too, but Alvarin have been hurt by the changes to the int and psy curves. Alvarin in MO1 were the most versatile...
60-65 int was the standard for a foot mage for more than 5 years. If you want 138 int, you're gonna have to make REAL sacrifices. I'd estimate that since the change to the int curve, the equivalent to that is now around 90-100 int. That's honestly plenty. If you think it's reasonable for foot...
God man, make up your mind. First you say Tzone's mage video was an example of how magic doesn't actually have range and mages go oom instantly. That was obviously BS. Now, FFs doing a Z pattern is too hard to land your hitscan. Totally equivalent to actually having to land a projectile or...
Woah, Assassin lying again? No Way!
Melee don't cry that they don't have enough points in psy. I don't think I've read that complaint. I think psy is the weakest of the stats in its effect and scaling relative to point investment, but I played human psyfighter in MO1 with like 70 psy (way more...
Foot mage I think is the only role where there is really no debate for what clade is best. There are arguments for three of the four clades for foot fighter, mounted combat and archery also have a few different options. It would be cool to see another kind of foot mage.
Casting with your weapon...
A disarm has nothing to do with kiting
Alright here we go.
A disarm has nothing to do with kiting. I don't really get how you put that one together but it doesn't work. If you want magic that affects kiting, maybe you want spells like disease from MO1 necro that sapped stam regen. That was a...
Give me a time stamp on that video where he's missing outbursts because the range isn't good? He's spamming spells the entire video and doesn't oom till nine minutes in. He's throwing out tons of fulminations too, which is in no way shape or form a "discount" spell if it can high roll for damage...
Mage has no range? 40 meter 30 damage hits with 2.2 second cast. You can't be parried, your cursor doesn't bob like an archer's. Fulm has what, a 24 meter range? So you can hit 60-75 from 24 meters? Or 55 from 20 meters with a TL? I didn't mention the threat of mages damaging divers because you...