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    TC and Event ideas for more player content and interaction

    • Territory should be based on towers and keeps. Towers are small outposts that house guards and workers. To capture a tower, a guild must raid the outpost and prevent people from rescuing the outpost over a time period. Players can rob to weaken the outpost and obtain glory and gold, or...
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    Suggestions for PVP and TC from a Vet of Mortal 1 and Mortal 2 Combat Alpha

    I hope a dev reads this or henrik and sees to these suggestions. A lot of these suggestions I think would be good additions, and would add more fun to pvp and gameplay aspects. - Supply towers are like gang territories, it taxes territories inside of it's square on the map, it shows which guild...
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    Remove the guards from outside towns or nerf them

    Why the fuck is a guard every 5 feet from each other outside of Meduli? This game not only is based on PVP, but also towns are made to show where protection is, they show that there are guards there. If I run up after ganking someone outside town, and there is a small guard that i can barely see...