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  1. Emdash

    Old School GUILD WARS:

    muh old shit. Best Necro 2005. :o :o https://store.steampowered.com/app/29720/?snr=1_5_9__205 I dunno if they will be able to keep pop, but adding just a few things would make it pretty cool. It's not a true mmo, but it was one of the top 'real pvp' mmo-like games imo. It was like leeg level...
  2. Emdash

    More HOT ideas:

    While the population slowly declines! Let's fix some shit. ARROWS STACK 10k at least. BAW. If you want to stack them in your inventory, you need to craft a quiver. BAW. Can make like a reload animation if people are upset about dudes shooting forever. Pet Tickets OR a way to enter a name and...
  3. Emdash

    Supply Run Clade Discussion (Poll!)

    So, we have this: Supply Drop Clade XP Change Feedback Hello Mortals, Henrik and I have been receiving feedback regarding the recent hotfix patch's change to the supply drop for TC's XP. We hear you! We will be working on a solution (or two) that will be in your hands soon. We do not want to...
  4. Emdash

    Consider making MASTERY account based:

    Make people buy the trees n stuff, but why not make it so both chars share the same mastery pool? Also consider making it start as soon as you enter Nave. Peace! Good patch, nothing I suggested THO.
  5. Emdash

    In Celebration of the MO2 BLACK FRIDAY Subscription Deal!

    Wait, what? There isn't one?! OH NOOOO. :o :o Not a things are tough, but believe in us deal?? ohh NOOOO. :o Anyway, gonna type out a simple list of shit that needs to be in the game, again. Enjoy! I'll do one for every average concurrent player. 1. Full armor sets on broker. 2. Craft full...
  6. Emdash

    THE GRIND (Episode 1)

    @Robmo much easier to write here. So, as I always do before I talk, I would like to give some context. I am playing with friends, but we are duplicate spec on certain things. Why? Because those things would be a huge grabass to respec if someone quits or has to spend time away, etc. That is as...
  7. Emdash

    Questions, predictions, thoughts:

    So, here we are, approaching the weekend after the first patch in months. Where is the pop? Will there be pop this weekend? I predict there will be a minor surge. I would love to see over 700, but I bet we won't get there. I bet we don't get over the 650 that we have had for a month, which is...
  8. Emdash

    War Theory / 'Contest System' :

    So, we are changing war apparently. It seems as though war had more than one use. I understand that people used to to grief, but what do you do now when you fight people constantly from a certain guild, like you are in the same area? The argument is that war costs money, and it does, in some...
  9. Emdash

    Decision to add +10 HP is Asinine!

    Not even sure what this will do to the game. It might turn out being a good change, in all honesty, but if the reasoning is "tbh ttk 2 high," and it is included outside of what COULD be a very in depth combat numbers overhaul, it makes no sense. Please also post here and let SV know how crazy...
  10. Emdash

    Re-imagining Trinkets AGAIN:

    I argued about Trinkets again on the MO Discord. Total Recall, "This is becoming an obsession!" Anyway, without going into all of the reasons why I think that they are ruining the game, I have come up with an interesting new idea (maybe?) I will post it here! TRINKETS DROP ON DEATH. Idea over...
  11. Emdash

    More Random Ideas!

    Gonna rattle off stuff here because I don't want to bother RobMO with in game feedback. We need: Caves with different rocks in them. Caves with rare chances to tick high tier mats like GOLD (I've been watching ancient aliens.) Way more tree pickables. For instance, up by Tindrem there...
  12. Emdash

    Bullet Point Suggestions:

    Simply, for all. Things we need, imo. - Strongly consider making bonuses from trink / mastery apply to PvE only! Allow QoL stuff like more stable space to be gained. Allow for things like instant book reads. Things that are really awesome but that do not break the game in every encounter. Let...
  13. Emdash

    Eternal (NA/Everywhere ANTI ZERG ENTITY:)

    We are a non-affiliate in a group based game, and we understand that comes with its own challenges. However, our goal is to wrest control of Nave from the sweaty CLAWS of zerglings. We aim to defeat them on all levels including making materials and crafted items affordable for all. IF you are...
  14. Emdash

    Outpost Stage II: End Zerg or Die

    I see fartbox is making a post! Yeahh. I'm admittedly riled by dudes like @DarkWizz because I feel like they are kind of the reason the game is not held to a higher standard. Hopefully he figures his life out. That being said! I have a lot of ideas that I could go in depth with, but I just want...
  15. Emdash

    The Difference Between Trinkets and Gear in MO (Trying to be Simple, urge you to Read.)

    I am going to address this one more time, and I am going to try to explain why I feel it is bad for the game. I do not ask that you agree, but I ask that you try to understand. I will not talk about full loot. What is the largest difference between trinkets and gear, really? I would argue the...
  16. Emdash

    Ghost Travel / World Balance

    SO, I was thinking about ghosting in MO again. The etherworld is some of the most dogshit content in MMO history. The fact that they added stuff you can do in the etherworld is as meme as their fascination with BUGS mobs, but let's put that aside. There is NO REASON why you cannot port from city...
  17. Emdash

    How Weight Lock Put the Final Nail in Cooking:

    I did not realize weight lock was both up and down. WHAT? What is the point of cooking now if you are not making heal over time food? Mana food? Dunno. Without a deep reserve system, cooking, as it is designed (which is efficiently replenishing reserves per hunger,) is the most useless...
  18. Emdash

    More Thoughts on Retention:

    I continue to see people in Haven. It waxes and wanes, but for a game with such a low pop, seeing the same people in haven running around and doing their thing is significant. These people need to be engaged! I would love to see a way to pay new players in clade, both from cities and from...
  19. Emdash

    Tasks to Empower / Utilize New Players:

    The game is very top heavy, and it really does matter. I'd like to see tasks to mine ore, and you'd hope people would eventually sell some and drive down the ridiculous price of metals. In each town, there are essential materials like COAL / COKE and some cities are further away from it...
  20. Emdash

    The Revolution Begins:

    "Fix the Gear Gap Right now, PvP balance is dominated by rare, high-stat trinkets and orbs. A vet can deal 30–50% more damage than a new player purely because of gear. That’s not skill — it’s an economic wall. " :o 2. Close the Level & Mastery Gap Even in equal steel armor, a new player stands...