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  1. WeAreAllMortal

    The Bait and the Hook

    🍂 Timberland Stronghold 🍂 The Timberland estate outside Vadda hummed with purpose, the stronghold’s halls alive with the murmur of preparation. Inside the war room, the Twelve, along with Mirelle, Harlau, and the Timberland Alliance, stood gathered. “Alright,” said Malachai...
  2. WeAreAllMortal

    A Shot of Venom Over the Bow

    Jolly Jack Vance surveyed his surroundings over a large mug of tepid ale in Rash’Kel’s best tavern—which also happened to be Rash’Kel’s only tavern. “Tastes good, Jack!” declared Sturgis the Sly, so named because Sturge was anything but. Outlaws had a peculiar fondness for saying the opposite...
  3. WeAreAllMortal

    Blood and Venom: The Oath of Buttercup

    Mirelle and Harlau at last crested the final steep rise from the foothills west of Sausage Lake, looking down upon the massive firmwood forest in which lay hidden the village of Vadda. "Magnificent!" exclaimed Harlau, an enraptured smile spreading across his face. But beside him, Mirelle sat...
  4. WeAreAllMortal

    Fixing Mortal Online 2’s Biggest Flaw: Players Can Still Leave

    "Fixing player retention the only way that truly matters: Free Agency Must Be Eliminated!" For years, Star Vault and Henrik have struggled with the greatest flaw in Mortal Online 2—not the lack of a justice system, not the fact that most of the player base consists of sociopathic gankers, and...
  5. WeAreAllMortal

    Bounty Hunters of Fabernum: The Reckoning of the Noble Knights

    The bounty hunters rode downhill toward the western steppes, the vast expanse of golden grasslands stretching before them. The wind carried the scent of dust and horse sweat, the rhythmic thudding of hooves the only sound as they descended. It was Gideon who first spotted them—three riders...
  6. WeAreAllMortal

    Henrik the Red: The Secret Ruler of Myrland’s Criminal Underworld

    THE HENRIK FILES: WHY THE JUSTICE SYSTEM WILL NEVER BE FIXED For years, players have speculated on why Mortal Online 2 lacks a functional justice system. Some claim it’s incompetence. Others say it’s due to SV’s limited resources. But what if the truth is something far more insidious? What if...
  7. WeAreAllMortal

    A Socio-Psychological Analysis of Player Dynamics in Mortal Online 2 and Similar Sandbox Games

    The Two Primary Demographic Archetypes The Problem Solvers (Constructive Players) Motivated by building, exploration, economic gameplay, and collaborative challenges. Aim to solve problems, create functioning communities, and enjoy fair competition. Typically have higher levels of emotional...
  8. WeAreAllMortal

    🔧 Breaking Down the Justice System Recoding Scope

    MO2’s estimated total codebase is around 7 million lines, with approximately 3% (~210,000 lines) dedicated to justice and reputation mechanics. While that might sound daunting, most of it doesn’t need a full rewrite—many existing systems can be retained, tweaked, or modularly expanded. 🛠️ 1...
  9. WeAreAllMortal

    🔪 A Real Justice System: Crime, Consequences & Bounty Hunting—Now with Real Numbers

    ✔ Persistent Criminal Consequences Criminals can currently just “wait out” their status with short cooldowns. That’s not punishment—it’s a minor inconvenience. A proper system needs memory: Grey Acts: 24-hour cooldown (online time only). Red Acts: 1-week cooldown (online time only). This...
  10. WeAreAllMortal

    MO2’s ‘Lord of the Flies’ Cult: Why the Last Survivors Are Killing the Game

    The Cult-Like Rationalization of Mortal Online 2’s Population Decline A strange and self-defeating mentality has taken root in the remaining Mortal Online 2 player base—a belief that the game’s dwindling population is not a sign of failure, but rather a natural purification process. According...
  11. WeAreAllMortal

    Proposal: Expanding the Illegal Actions Toggle for Better PvP and Crime Mechanics

    The Problem: The Current IA Toggle is Too Limited Currently, Mortal Online 2’s PvP and criminal mechanics are governed by a single "Illegal Actions" (IA) toggle. This system is overly restrictive, creates unnecessary barriers for gameplay, and forces players into all-or-nothing engagement when...
  12. WeAreAllMortal

    Star Vault’s Genius: Players Are Not Only Content, but They Also Balance Gameplay Quality!

    Behold, the unintended (or not) genius of Mortal Online 2: The Auto-Balance™ System! The Premise: The game runs smoothly and remains reasonably enjoyable as long as the player count remains low. However, for those of a more predatory disposition (a.k.a. gankers), the opposite is true—the...
  13. WeAreAllMortal

    The Forest of Vadda

    The redwoods loomed overhead, their towering trunks swallowing the morning light, leaving the ground beneath them a kingdom of shade and silence. Buttercup crouched low behind a weathered boulder, pressing herself against the rough stone, peering just high enough to see over the top. She had...
  14. WeAreAllMortal

    The Road to Rash'Kel

    The caravan stretched across the dusty road like a slithering beast, a train of ragged outlaws, pack mules, and creaking wagons groaning under the weight of ill-gotten gains. The air was thick with the stench of sweat and blood, the metallic tang of looted weapons mingling with the sour reek of...
  15. WeAreAllMortal

    Buttercup and Daisy

    Buttercup watched the road snaking through the dense Redwood forest toward Vadda, its winding path swallowed by shadows where the massive trunks stood thickest. In the far distance, through the shifting veil of leaves, she could make out the silhouette of a ruined house. Once a snug little...
  16. WeAreAllMortal

    Bounty Hunters of Fabernum: The Long Arms of the Law

    Bounty Hunters of Fabernum The town jail of Fabernum stood firm, stone and iron replacing the old wooden doors that once creaked beneath the weight of lawlessness. A new era had dawned, and inside, the air was thick with the scent of ink and sweat. The bounty boards were no longer a...
  17. WeAreAllMortal

    Outlaws of Fabernum: The Rise of the Red Cities (Fabernum cast them out. Rash'Kel will crown them.)

    A Sad Farewell The player town on Fabernum’s outskirts seethed like a festering wound—sullen men cramming ill-gotten possessions into saddlebags, their curses sharp and venomous. The air was thick with resentment, the kind that simmered just below the surface, ready to boil over at the slightest...
  18. WeAreAllMortal

    The Butchers of Tindrem, Jewel of the Empire (Local Grey: The Best Butcher’s License in Myrland!)

    The Tarnished Jewel The proud jewel of the Empire basked leisurely in the midday sun, its marble walls gleaming like polished ivory, its towering spires reaching toward the heavens as though in silent prayer. The city’s grandeur was undeniable, a testament to the Empire’s might and the order it...
  19. WeAreAllMortal

    The Last Feast of the Vampire Lords

    The Keep of the Vampire Lords High in the windswept mountains, where the icy gales never ceased their mournful wails, stood the ancient Keep of the Vampire Lords. The structure loomed like a grotesque monument to ages long past, its jagged spires clawing at the sky like the talons of some...
  20. WeAreAllMortal

    From Decapitated Peasant to Warlord: The Power of Your Wallet™ – Because Effort is for the Poor.

    Greetings, dearest mortals! We at Star Vault understand that Mortal Online 2 is, at its core, a PVP SANDBOX MMORPG. That means that new players are expected to jump into a world where fully-geared veterans with maxed Clades and Masteries, wielding the most expensive weapons in the game, will...