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  1. Grudge Bringer

    Weakspot/Bleed/Stun

    Well it can be balanced. Like everything else.
  2. Grudge Bringer

    Weakspot/Bleed/Stun

    Jokes aside, a small amount of RNG adds variety and makes situations fresh, adapting to the situation as it evolves. Makes combat situations less predictable.
  3. Grudge Bringer

    Race balance

    Ya there are so many ways to balace races. Maybe make half-orcs unable to wear plate armour, allowed in certain cities. Higher weak spot chances for other races that don't have damage bonus, weather bonuses, etc.
  4. Grudge Bringer

    Spectral death mobs

    Once you become a ghost the spectral realm should be populated with hungry ghosts, specters, demons, shadow people that can impact your experience. Such as hungry ghosts following you and slowing you down. Other mobs that give a temp stat loss when rezzed. Things to avoid. Priests could ward...
  5. Grudge Bringer

    Weakspot/Bleed/Stun

    Weakspot happens with piercing attacks. Slashing dmg would have chance at 2dmg/second bleed for 5 seconds. Blunt damage has a chance of 1 second stun/slow affect. (Or a Big Screen Shake, concussion effect per bbihah comment) This would add some variety to damage types and balance out the combat...
  6. Grudge Bringer

    Race balance

    I was basically the only competitive fighter khallard/khurite in MO1 and the reason I left was they nerfed my stats even further and buffed the ugly ass half-breed orc fighters. Are we going to be shoved into a race meta like last time? Maybe make humans, veelas, etc have better weakspot %...
  7. Grudge Bringer

    Bring back 125% parry riposte damage

    This would hamper the current running and swinging combat meta. Accurately timing a counter riposte would hold more value and help in 1vX situations where you are being aggressively ganked. A riposte would increase damage 25% allowing posted trading counters, until a powerful blow is struck...