Im running a gtx970, im fine. Only trouble is looking at the whole map from a mountain, even then it settles down to a solid 30 fps @ 1080 - I get whatever I want in towns.
If you meant @but not players vs animals, I think it is suppose to work like that. But Ive tested 110 and 120 strength bows and my damage was nowhere near 100, so shes doing something right. I made my own longbows and have only seem 80-90 max hs and 50-70 body
·I like the glowing loot bag after death idea - One should be in tune with ones own body.
·Canceling weapon draw would be nice - Too many times have I went for my bow, drew a melee weapon and had to sit through the animation.
·I hope someone, players/GMs can put up road signs up at some in...
If anyone thinks GK is OP then they havent spent enough time there. In-fighting will make sure outsiders are welcome and theres a great balance with no saburra around.
I'm for a cartography skill that reveals a map. The reason being, if it was real life, it what be way easier to navigate by landmark, than it is in a simulated environment. Theres no real way to see or leave "bread crumbs".
A lot of the swing mechanics are weight vs armor. One-handers being less weight are going to hit at least half as heavy and get diminishing returns for slashing and blunt because of heavy armor values. IMO, its all about knowing what to pull out when.
If I think someone is weak to piercing and...