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    The final solution to performance, growth, territory control, resurrection and banking

    I've talked before about how restricting resurrection and banking so heavily is detrimental to the games ecosystem. I also suggested campsites, so that un-guilded players could experience the world of mortal without having to commit to a guild. Keep in mind that nearly all new players will start...
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    Cause and effect - Identifying the effect of Reckoning and pragmatic next steps.

    Reckoning represents the largest change to Mortals fundamentals since the games inception, more impactful then Ele, Necro and mastery combined. Lets look at the changes together and identify the effect that they've had on the game and its ecosystem. I will go over the changes and conclude each...
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    Weapon weight material balancing was a mistake and hinders the game mechanically in ways I don't even fully understand yet.

    The reason Mortal combat looks so boring, feels so slow, is so predictable (in terms of predicting the winner) , and so reliant on ping, is because of weapon weight balancing. The entire game has been affected by this choice; All weapons have a "spool up" period before they apply damage. Mages...
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    The Casino to MMO paradigm - Understanding Persistence in gaming and gaming psychology. @Starvault

    Have you ever considered to the relationship between MMO's and Casinos? 1. Randomness - Both MMO's and Casinos have a high degree of randomness, namely in RNG or "Rolls". 2. Always open - Both MMO's and Casinos are always open, they can be enjoyed at any time on any day and in any weather. 3...
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    Speculation on combat abilities: The types of abilities and balancing we might see.

    I'd like to use this thread to speculate on the potential for abilities we will be receiving. how they will be balanced and how they will work. 1. Will be balanced by weapon type and bound to weapons? 2. Will they be balanced by build type and bound to skill points? Personally I think we will...
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    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    So far nearly every prediction for patch cycles i've made have been correct. This is continuing on my multi year tradition of calling patch reception before it happens. A couple of predictions to make: 1. Sarducca will be underwhelming, both to the market outside of the game(potential players)...
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    The Recipe to Success for PVP MMO's : One Time Offer

    If Henrik himself posts in this thread I will reveal the recipe to success for PVP MMO's. The formula is scientific, reproduceable, demonstratable, systematic and methodical. I will reveal it in a single infographic that provides the main ingredients, the secondary ingredients and the tertiary...
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    80% of the players I played with a year ago are playing in Mortal direct or adjacent competitors today. Why Esports and MMOs do not mix.

    This community is a curious one. The few that remain are stalwart adamant defenders of the giga skillcaped and pingcaped melee combat. But they also demand from Starvault that they increase the amount of players while maintaining this combat system. I am here telling you today that if Mortal had...
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    Sarducca will not save the game.

    Hello it's me again. You might remember me from my previous threads; the most recent of which predicted that relics would have no meaningful impact on long term population trends and that the game will be at its lowest concurrent population 6months post relic. It looks as if im on track to be...
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    The changes we might of seen under a leader who isn't hamstringed by a "vision"

    These are the changes you might of seen in patches if the creative dev was competent and was building the game towards success so that it may survive and prosper and provide a game one could enjoy for all time. Not just a few a years. A game like chess that will be cherished for generations...
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    Why I believe we will see the lowest population ever 60 days post-relics update.

    MMO's over the decades have evolved from a mandatory group-up to get any progression/content circa 2004-2009 to a hybrid model 2010-2018 to its current form "progress at your pace" 2019-2025. Practically every major MMO has adopted the current form, including your favorite sandboxes like...
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    Accessibility changes @Robmo

    Robmo I tagged you in this thread because I see you are active on Reddit, but I do not like using Reddit. Accessibility is often overlooked from a developers POV but it is extremely important to the lower end of the gaming bell curve; which can make or break your game, the ability to recruit...
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    Pet Trinkets/Pet capes

    I think now is a great time to introduce Pet Trinkets and Pet capes that can provide both a power and a cosmetic upgrade to our furry/scaled/feathered/bald friends. It would be a great opportunity to introduce new unique items with unique bonus's to spruce up Myrlands drop table. I do believe...
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    Answer the question; What is the number 1. reason the Mortal population is declining? A homework assignment for all Mortal enjoyers.

    Hello community, I see you are struggling to come to terms with a dwindling population and why it is dwindling. No one seems to be able to identify the largest factor, though there are multiple factors. I have seen prominent members in the community raise their own ideas but they are always...
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    Krampus event loot log.

    I got a late start on the Krampus event but i've enjoyed it. Here are my results after 11k bags. I deleted all silver from gem sales to not contaminate the silver count and my bank started empty. Also deleted cuprum flux/recharge polish silver trinkets/cuprum trinkets. The event is strangely...
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    Mortal 2 Combat meta and abilities @Henrik

    I was watching a Slasher stream and saw Henrik pop in, I would love for Henrik to engage on these forums as often as engages in twitch streams. While you were in stream I saw multiple complaints about the combat meta, from both viewers and slasher himself. Slashers chief complaint is the...
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    Risk Vs Reward & Combat Balancing in Full loot MMO's.

    Hello; it seems you are progressing the game rules in a favorable direction for a higher population. With Red names, melee abilities and turn caps coming shortly these will assist greatly in quality of life for a "median player" otherwise known as a casual gamer. I'd like to see melee combat...
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    Your guide to meaningful sieges - To Henrik

    Hi Henrik, it seems the community has had an overall negative response to TC, and I know why and I also can help. Thankfully you have most of what is necessary already in place, with a few minor tweaks the ruleset can be meaningful. Objectives of TC: 1. We don't want it to be easy to siege solo...
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    I keep hearing Henrik saying "penalities for murderers".

    In more then one stream recently Henrik has brought this up but I feel like he's just grifting or something. There is no way that it hasn't been brought up before that murderers can masquerade as blue until they want to attack. A murderer is blue until he attacks someone and that allows him to...