haha 'introducing flag thievery.' Maybe thievery tag.
The issue, to me, is just it was a unique mechanic. Like dudes talked about laying down and closing your eyes. There are huge downsides to that game play wise and player sanity wise, but it really helps the game. Even in MO1 when they added the houses you could rest in and didn't have to lay down anymore, something was lost.
It is amazing that people can make this about pvp v pve when in reality even if they are adding more 'pve content,' the game is getting OVERALL LESS ENVIRONMENT haha. "Sandbox players" want the most possible environment without it being aids. Making it hard to skill up your char: aids. Weight lock? Soft. Map (and soon map location?) Soft. Siege windows, etc...
You just can't protect people from loss. I personally think the ideal should be that any kind of power you gain in the game whether it be wealth, skill, or charismatic success, should be able to be used to pressure your enemies. That would be the ideal. When they take away shit that allows you to apply pressure, it's bad. Sure, any of these mechanics can be used by people who just want to grief and pressure everyone, but that's not the worst thing in the world. It makes a lot more sense than outlaws. Maybe there will be NPCs that run around and try to steal your shit luuul.