Hello Star Vault team,
Imagine a scenario where MO2 is fully polished and marketing brings in thousands of new players. Shortly after, the population drops drastically. Why? Because of the rigid divide between **Foot** and **Mounted** builds.
**The Problem:**
To enjoy game content (Dungeons, POIs), a player needs a **Foot build**. However, to reach that content, they must travel through the world.
Currently, a Foot player is defenseless against **Mounted** players in the open field. They are slower, cannot escape, and cannot fight back. It is not a fight; it is an execution.
* If I go Foot build: I die to mounted griefers on the way.
* If I go Mounted build: I survive the trip, but I can't clear the dungeon.
**The Solution:**
**Please make ALL Mounted Skills Secondary.**
Allow players to be viable both on horseback and on foot. Let the combat result be decided by **player skill**, not by an arbitrary build limitation. This single change would drastically reduce toxic griefing and save the new player experience.
Imagine a scenario where MO2 is fully polished and marketing brings in thousands of new players. Shortly after, the population drops drastically. Why? Because of the rigid divide between **Foot** and **Mounted** builds.
**The Problem:**
To enjoy game content (Dungeons, POIs), a player needs a **Foot build**. However, to reach that content, they must travel through the world.
Currently, a Foot player is defenseless against **Mounted** players in the open field. They are slower, cannot escape, and cannot fight back. It is not a fight; it is an execution.
* If I go Foot build: I die to mounted griefers on the way.
* If I go Mounted build: I survive the trip, but I can't clear the dungeon.
**The Solution:**
**Please make ALL Mounted Skills Secondary.**
Allow players to be viable both on horseback and on foot. Let the combat result be decided by **player skill**, not by an arbitrary build limitation. This single change would drastically reduce toxic griefing and save the new player experience.