Something I wonder, and have wondered for a long time, is who is this 'we' that are discussing things internally?
As stated a while back, your 'community empowerment' is a joke unless you are one of the people who has managed to run 'carebears' aka subscribers out of the game. It's a fine practice in theory. But in reality heavily weighted.
Here is my suggestion. Since nearly any means of player involvement these days means listening to the skewed percentiles of Zerg guilds and content creators, which usually end up with some boon for the same, find people that can constitute a 'council' and join them for suggestions and debate on those suggestions. Devs can look at what comes out of that and figure out what can and cannot be accomplished and just how long it would take.
Be innovative, not using a industrial recipe for employee involvement that typically ends in disaster due to selfishness on the employees part.
As stated a while back, your 'community empowerment' is a joke unless you are one of the people who has managed to run 'carebears' aka subscribers out of the game. It's a fine practice in theory. But in reality heavily weighted.
Here is my suggestion. Since nearly any means of player involvement these days means listening to the skewed percentiles of Zerg guilds and content creators, which usually end up with some boon for the same, find people that can constitute a 'council' and join them for suggestions and debate on those suggestions. Devs can look at what comes out of that and figure out what can and cannot be accomplished and just how long it would take.
Be innovative, not using a industrial recipe for employee involvement that typically ends in disaster due to selfishness on the employees part.