This update comes with a wide variety of changes, with some of the key ones being:
- An upgrade to the latest version of Unreal Engine 5
- Client-side performance improvements ranging from 5-25% depending on where you are in the world and what is happening around you
- Some fixes to a few long standing bugs and issues such as:
- Mounts ending up underground
- The in-game chat not auto scrolling to the bottom properly
- Attributes affected by rings not being updated without needing to re-equip them
- A fix for the “any broker” filter not showing any listings
- Reintroducing the Fishing Taskmaster
- An important balance change affecting nearly all melee combat abilities
- Two new craftable pet armors
- An enormous 100+ environment art fixes
- A long list of miscellaneous bug fixes and backend work
Engine
- We have upgraded the engine to version 5.6.1
- Updated DLSS plugin version to 8.2.0-NGX310.3.0 (DLL version 310.3.0.0).
- Updated AMD FSR to 3.1.4a.
Balance
- Increase standing loss from killing nation AI (such as Risar or town guards) from 1 to 5.
- Updated all melee combat abilities to be correctly affected by the Force mechanic used for normal attacks, which increases or reduces damage based on where in the swing animation the weapon connects to a target. This was being overridden in the previous patch to address issues with some abilities having unintendedly low damage, or an irregular hit trace. All melee combat abilities now have a "sweet spot" in their animations for dealing the most damage. As a result, combat abilities in general will now deal less damage unless aimed well.
- Dagger Precise Strikes base animation duration increased from 2.2s to 2.3s
- 2H Club abilities are now more affected by higher weapon weights
- Polesword Sweeping Strikes base animation duration increased from 3.7s to 3.9s
Combat
- Fixed a bug that made Crushing Blow drain 0 Mana.
- Fixed a bug causing the Combat Ability Alternating Strikes to hit more times than intended.
- Fixed Alternating Strikes having the wrong parry directions.
Magic
- Increased the Mana cost of Sacrificial Eruption from 8 to 30.
- Improved performance cost on mental leech VFX when facing the caster as the target
- Fixed magic auto-cast bug caused by an engine-level input bug in UE5. Modifier+Key bindings would get stuck if the modifier key was released first. For example, pressing Ctrl+E and then releasing Ctrl before E would cause the key binding to get stuck.
Tasks
- Reintroduced the Fishing Taskmaster in all towns.
Pets
- Added Shoreprower craftable armor & bags.
- Added Terror Bird craftable armor & bags.
- Necromancy ritual pets now use a much simpler rule for which combinations you can have out at the same time without one of them dying; You can now have one risen horse as well as one additional non-horse risen pet of any kind. This means you can have a risen horse and a risen bear, but not a risen wolf and a risen bear at the same time.
- Fixed broken resource textures on Lykiator bags
- You can no longer sell Fallowborn Tagmatons spawned from an egg on the broker.
- You can no longer trade Fallowborn Tagmatons spawned from an egg.
Mounts
- Fixed issue where mounts would sometimes float in the air or end up underground after the rider dismounts them. This would only happen when players did a very specific sequence of steps.
UI and Interactions
- Updated the in-game chat to fix existing scrolling issues.
- Contested Regions on the map will now appear in a different color, making it easier at a glance to see which Regions have ongoing Outpost Sieges.
- Fixed the Broker not showing any listings when using the “Any Broker” search option.
- Added 2 new titles earned by killing tagmatons.
- Added 3 new titles earned by using different Fatalities.
- Added the missing Wolf category when filtering pet equipment in the broker.
- Fixed outdated Tier 2 and Tier 3 Barracks construction plans item descriptions which still mentioned Guild Guard contracts despite them having been removed a long time ago.
- Updated rank tooltips in the guild list.
- Added missing UI icon for rare springbok.
- Added missing icon to Alchemist fire arrow debuff.
- Fixed issue with in-game buttons opening the account page that weren't working correctly.
- Fixed a Haven loading screen tooltip which mentioned being able to leave Haven after reaching Clade Level 2, instead of the correct Clade Level 5.
- Fixed an issue with the Elementalism spell UI in languages other than English.
- Tutorial videos now show the key you have assigned to the keyboard presses. This also fixes the issue with the videos showing the old keybindings.
AI and NPCs
- Removed the Tagmaton Disgorger’s health regeneration.
- Updated the visual appearance of the orbs in The Vessel boss fight to look as intended
- Fixed rendering issues with The Vessel boss portal vfx
- Updated The Vessel boss vfx
- Fixed low performance issue on the Alchemist Bowman’s fire arrow attack