Please feel welcome in sharing ideas about how a sandbox will shine
How a new player would step into mortal and really see that players around have thousands of hours in the game and what it created
We are a small community of players with hundreds or thousands of hours in the game
This should show
How about if we come to agree that there is a new players guild
A yellow tabard guild that houses new players
Other guilds who receive requests would agree that the player should come from inside that guild
The yellow tabards would be partly graced by other players
And be let to explore the game and welcomed untill they evolve into one of the guilds
Imagine a player stepping into something like this
I ain't saying this is a good idea
It's just the concept of seeing a gaming community who acts in certien way would defiently make them feel they stepping into somewhere special
Every new player who would be looking for a guild would be directed to join the yellow tabards
Where he would be welcomed , assisted , and directed by he's playstyle to where he would later join
Maybe make some new player friends on the way and continue their journey with them
This is a sand box ...
We should create the content ..
What ever it is
How about if we ask the devs to create a mini boss out side every keep
Where he would drop a specific colored cape
That could be something like a first taste or first step to be celebrated joining the alliance of those keep holders
And thinking of capes
What if there were ranks of capes
For murderers , or murderer killers
Something to progress in that isn't levels
Right now we have do 1000 tasks for a cape
How about if capes had rank on them and killing reds / blues , would rank up the cape
People love cosmetics and the progress in a sandbox shouldn't really be about tasking or leveling up
The whole kill 10 come back system is really not something to belong in a sand box
What about an NPC in the tavern
Who rewards glory / gold by kill trophy's
You should be able to go and ride out
Kill as many what ever as you like
And come back and be rewarded by the success you had
Kill 10 come back is a grinding system that feels nothing like a sandbox and has no freedom on it
What if every spawn in the game was the same system as outlaws but not static in the place it spawns
To go hunt for heads or trophys you would have to really explore the map
Run into other players
Fight
And return from a journey into town
And talking about town
The broker in town kills the feeling of a living game
What if there were player shops
Stalls hosted by NPC's who holds the guild name
Or player name
Just so a new player steps in
Sees a bunch of different shops
From different guilds
Or players
Making him see that there's people around
Who actively stock the shop
Or place buy orders in them
And he would have to walk around
Checking the shops
Seeing what's changed
That itself could be good time to spend in the game
Just walking around the players/guilds bazzar checking what's up what's new to buy or what's new that they could sell
And if we're talking about player shops
What about a bulletin board
A place where players could place notes
Requests
Party seeking
Buy orders of their shops
Just like a community forum Inside the game
I think mortal has so much potential
I hope it reaches where it deserves to be
A true sandbox game
With the most important part of full loot pvp
God bless Henrik n the team
If you've red this far please post some concepts or ideas you would like to see in the game
Don't worry about how these systems could be abused
That should not be your replay
For every problem a solution
How a new player would step into mortal and really see that players around have thousands of hours in the game and what it created
We are a small community of players with hundreds or thousands of hours in the game
This should show
How about if we come to agree that there is a new players guild
A yellow tabard guild that houses new players
Other guilds who receive requests would agree that the player should come from inside that guild
The yellow tabards would be partly graced by other players
And be let to explore the game and welcomed untill they evolve into one of the guilds
Imagine a player stepping into something like this
I ain't saying this is a good idea
It's just the concept of seeing a gaming community who acts in certien way would defiently make them feel they stepping into somewhere special
Every new player who would be looking for a guild would be directed to join the yellow tabards
Where he would be welcomed , assisted , and directed by he's playstyle to where he would later join
Maybe make some new player friends on the way and continue their journey with them
This is a sand box ...
We should create the content ..
What ever it is
How about if we ask the devs to create a mini boss out side every keep
Where he would drop a specific colored cape
That could be something like a first taste or first step to be celebrated joining the alliance of those keep holders
And thinking of capes
What if there were ranks of capes
For murderers , or murderer killers
Something to progress in that isn't levels
Right now we have do 1000 tasks for a cape
How about if capes had rank on them and killing reds / blues , would rank up the cape
People love cosmetics and the progress in a sandbox shouldn't really be about tasking or leveling up
The whole kill 10 come back system is really not something to belong in a sand box
What about an NPC in the tavern
Who rewards glory / gold by kill trophy's
You should be able to go and ride out
Kill as many what ever as you like
And come back and be rewarded by the success you had
Kill 10 come back is a grinding system that feels nothing like a sandbox and has no freedom on it
What if every spawn in the game was the same system as outlaws but not static in the place it spawns
To go hunt for heads or trophys you would have to really explore the map
Run into other players
Fight
And return from a journey into town
And talking about town
The broker in town kills the feeling of a living game
What if there were player shops
Stalls hosted by NPC's who holds the guild name
Or player name
Just so a new player steps in
Sees a bunch of different shops
From different guilds
Or players
Making him see that there's people around
Who actively stock the shop
Or place buy orders in them
And he would have to walk around
Checking the shops
Seeing what's changed
That itself could be good time to spend in the game
Just walking around the players/guilds bazzar checking what's up what's new to buy or what's new that they could sell
And if we're talking about player shops
What about a bulletin board
A place where players could place notes
Requests
Party seeking
Buy orders of their shops
Just like a community forum Inside the game
I think mortal has so much potential
I hope it reaches where it deserves to be
A true sandbox game
With the most important part of full loot pvp
God bless Henrik n the team
If you've red this far please post some concepts or ideas you would like to see in the game
Don't worry about how these systems could be abused
That should not be your replay
For every problem a solution