Sarducaa Assessment / Moving Forward:

Iloros

Active member
Dec 14, 2023
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I like smallscale, but peep this.

First off, you sound like you wanna nerf effectively playing the game That's not gonna work. lol. Some of us enjoy playing different despite what it means, but you can't impose that on someone.

Secondly, 'fair pvp' has its problems as well. It breaks the structure of the game.

I assume you have played other team based pvp games, and I assume you have seen games where people purposefully make your team lose because they are feeling emotional. That doesn't happen in MO. Or, the chance of it happening is veeeery low. You might have someone raid your guild chest or rat you out, but having your team just feed themselves to enemies and sit at the priest while you guys lose, nah.

There are a lot of downsides to MO ruleset, but I think the rules they have imposed to try to soften said ruleset have not really helped with the downsides and have taken away from the good part.

The reasons factions make sense is that then everyone becomes part of a larger zerg, altho I prefer a 3rd chaos faction. You are not an ant, but you are someone who can go into a pvp situation that is happening and have a defined role. Yes, people will fight their own faction and try to grief their own faction, as would happen in anything where people 'team up.' I think it would be worth a try.

In MO, there was nothing stopping you from fighting people in almost any circumstance. That was good.

In MO, there are not teams. It's more like people are a % on your side and that dynamically changes. Because you cannot say which team someone is on, it becomes very hard to add in anti-zerg.

What I wanna see is the removal of shit like Alv sight and more terrain, escape routes. Climbing is kind of a thing in MO, but there aren't really areas where you have to do navigate hazardous terrain and can gain something by doing it, like fighting mobs on cliffs or something. Lack of imagination.

I would also like to see a part of the map that is valuable where mounts run like they do in dungeons. They have the ability to do that. Then people can have their foot paradise.

But anti zerg doesn't work because there are not teams. IF you add in teams, like factions, it would change everything. Maybe for the better, but it also allows for people to log into their grief alt and give the enemy anti zerg bonuses, yafeelme.

I do agree with making the game fun, tho. Add in more shit to do. I don't think it's happening. heh.
You said a wholelot of nothing that does not engage with my arguments at all.

Solo/Small scale > large scale objectively by how many people are interested in it.

Other games id the genre and even outside it have antizerg.

You said "you wanna nerf playing the game efficently but that cant be done"

THAT IS LITERALLY WHAT NERFS ARE ABOUT YOU NERF THE META SO OTHER PLAYSTYLES ARE PLAYABLE TO A HIGHER EXTEND LOL?!


People be saying whatever man.