Recent content by Wesley Snipes

  1. Wesley Snipes

    Solo PVP sucks and that's why (IMHO)

    I seem to remember mo1 being full of animation abuse; except it also had way more gimmicky broken things to exploit as well revolving around prediction. They fixed what was wrong with the original to make blocking / parry actually feasible for the majority of players this time around. Whether...
  2. Wesley Snipes

    A way to combat newcommers leaving.

    The way out stop new comers from leaving is simple. Reduce the tedious mechanics (like reserves), and inconveniencing stuff (like the lack of a world map; who thought this was a good idea?). Newcomers don't want to run around blindly for hours, they also don't want to run for 45 minutes to...
  3. Wesley Snipes

    Battle of the Woods - Temporary Content Drought Solution

    The travelling is the worst aspect of the game. Maybe if the game had 10,000 players it wouldn't be so bad, but mo2 will never reach that. Even UO understood that getting to places fast was good, and that game is 20 years old. The game is fucked because the guy on top is a stubborn bone head...
  4. Wesley Snipes

    Improvement priority

    A huge chunk centers around guilds, but the lack of guild features is embarassing. Game needs some kind of guild bank in each town if they plan on holding off of the housing system. Tabards / Emblems, etc. The guild UI looks like it was just dropped in with little thought, needs a big cosmetic...
  5. Wesley Snipes

    Not Hard-Core Enough. Ghosting, Home Points and Haven

    "Hard core" is just another way of saying "sunset" and "dead game".
  6. Wesley Snipes

    My guy can max at 87 str.

    What's the reasoning behind that?
  7. Wesley Snipes

    Where are servers located?

    It wasn' the sole reason for MO1 dying, but it was definitely a contributing factor . That with the janky prediction code and rampant prediction abuse. If the majority of MO1 players were EU, why didn't they show up to keep the game alive? I'd be willing to bet real life money that there are...
  8. Wesley Snipes

    A case for permadeath

    They use the silly "hard core" brand with this game, but it's further from the truth. Fuck just perma death, the game should empty your bank account and dox you when you die. That's some real shit right there. Fuck this soft game!
  9. Wesley Snipes

    The lack of an inituitive guild UI and bank/storage is disappointing.

    What you don't realize is they were willing to go in to EA with these current "placeholder" systems, before the holy hell of bugs that broke loose during the stress test. There's been on indication of a guild city bank, but what's worse is we'll like have to wait for them to introduce building...
  10. Wesley Snipes

    The lack of an inituitive guild UI and bank/storage is disappointing.

    The current UI barely works, some times it shows people online as offline and vice versa, some times it doesn't show people at all, and then there's dead entries with people who left. It's a real mess. Obviously this is stuff that can be fixed, but the fact it was introduced in such a "whateva"...
  11. Wesley Snipes

    What must be in game for Persistent?

    AH would definitely be up there on the list of things to have day 1.
  12. Wesley Snipes

    What must be in game for Persistent?

    basic housing, 2nd magic school, polished criminal system at the least need to be in at EA launch. Not to mention fixing various bugs.
  13. Wesley Snipes

    Remove skill cap for crafting

    No, you're not supposed to do everything, you're supposed to have to rely on other people. This means your rep matters.
  14. Wesley Snipes

    Stop. Talking. About. Persistence.

    No way they push this game that far. The seven unfortunte souls that henrik has enslaved to work on his game are prob on minimal wage, and stuck eatting generic canned ravaoli. They want to upgrade to name brands, and by god do they deserve it!
  15. Wesley Snipes

    Should the game go persistence without tc/housing?

    The fact they're okay with basically launching without core game play mechanics like housing and keeps should be a big red flag. Unless they expect everyone to pay a box price and a sub fee to beta test key critical features in persistence.