Recent content by Tasu

  1. Tasu

    Event system is a great idea and start for solo and small groups, but-

    It CANNOT be announced server wide there is one. It should start by randomly spawning, and those exploring can find it. If it wasnt killed or found for like 30 minutes a town crier in the nearest town says theres an event there. If it's server wide, it will get zerged and camped by alliances...
  2. Tasu

    Sarducaa, even if it's great content will fail if they don't fix solo/casual/new player gameplay

    Agree, they tried to help new or solo players to avoid murder hobos with rep buffs, but it doesnt work the way the intend. They need to encourage fighting away from towns and discourage camping towns. The city on fab road that just kills all players who pass it has done more damage to the game...
  3. Tasu

    This game needs to go back to what it was and be more fun/engaging

    If a chest under the map was looted, ban player If player is within collision under dungeon, trigger GM message (I think this is already a thing but in a small way) If a player loots multiple chests at once, ban player (theres multiple vids of cheaters doing this) etc, I'm sure theres a bunch...
  4. Tasu

    This game needs to go back to what it was and be more fun/engaging

    1. Its in general, impacts when fighting is very lacking, a simple physics reaction added to the animation, which isn't very hard to apply, can make a huge difference. you can even make it so it doesn't mess with swing animations that much either. 2. Theres no combat music, only exploration...
  5. Tasu

    This game needs to go back to what it was and be more fun/engaging

    BTW if you want to do more with looting but are limited cause of fly hackers, hire more GM's and make some ONLY hunt hackers or investigate flags that rise when a player is "teleported" or detected flying under map. Simple shit like this, and when they do ban someone, they record evidence via...
  6. Tasu

    This game needs to go back to what it was and be more fun/engaging

    Here are my thoughts on why most players stopped playing for the past 5 months. Its not fun to engage in content that's not engaging • If I hit a human, it should sound and look satisfying. They should recoil with physics based animations and so should I when I'm hit. If I land a clean hit...
  7. Tasu

    Reputation Loss and PvP in Mortal Online 2: A Delicate Balance

    Yea game needs more red zones and blue zones around newb locations. There should be no red zones at keeps, meteors, forests and areas far from towns, or areas u can build houses. Blue zones around bandit camps, guard towers, between close towns, etc,
  8. Tasu

    Suggestions for a much needed update

    October/November Update New Bank and House inventory system Wardec Upkeep depending on member standing amount wardec any guild Ether Way Shrines: POI's that are "trains" to other shrines for spirits Caravan Campsites: Small "house" with camp bank, priest, crafting benches, and a guild guard...
  9. Tasu

    Make ritual pets spawn at 125. The only buff they need

    Nah but that would be cool too, maybe get the gem as well
  10. Tasu

    How the War Declaration System COULD work.

    Wardec system should be a tug of war between two guilds and based on who got the most might at the end of the month or a might capacity is reached. Winner gets a reimbursement of the war cost and maybe more.
  11. Tasu

    Make ritual pets spawn at 125. The only buff they need

    They are expendable disposable pets, enforce idea with this. This would: - Encourage bringing extra carcass, gems, and tables/candles to combat raise pets in huge fights - Be a good buff for a system that got hard nerfed for having "good pets". - This would make a type of pet that focus on...
  12. Tasu

    Reckoning success

    New standing system is really good, but we need more red zones to prevent griefing. Add red zones around keeps, dungeons, and in guild TC. Combat abilities are a good addition to the game, but make it more smoother Make execute the default option on players in mercy, or make it a seperate...
  13. Tasu

    Major Issues in Territory Control and Relics that need to be addressed before Reckoning

    - You can tag multiple buildings or TC different guilds to make the cost of sieging them extremely high, and to make a wall that could take weeks to get rid of. - You can build an infinite amount of TC (EX: culinariums) around supply lines to essentially build a wall around them. To make them...
  14. Tasu

    Do this before Sarducca Release PLEASE

    - Remove heat system or atleast make it so you dont take damage with high heat Heat system in mo1 near destroyed any PVP in any armor. If you add a NA continent, with all these NA players hyped up for competitive melee cause of lower ping, you need to do something with the heat system to...
  15. Tasu

    How to fix alliances in one clean sweep

    Basic remake - Alliance is now a guild for guilds. With a name that appears under the guild tag. Player has option to disable alliance tags on player names or keep them to acronyms - Alliance Leaders are designated by the creator guild and are specific guilds leaders. You choose the guild not...