Recent content by Tasu

  1. Tasu

    Reputation Loss and PvP in Mortal Online 2: A Delicate Balance

    Yea game needs more red zones and blue zones around newb locations. There should be no red zones at keeps, meteors, forests and areas far from towns, or areas u can build houses. Blue zones around bandit camps, guard towers, between close towns, etc,
  2. Tasu

    Suggestions for a much needed update

    October/November Update New Bank and House inventory system Wardec Upkeep depending on member standing amount wardec any guild Ether Way Shrines: POI's that are "trains" to other shrines for spirits Caravan Campsites: Small "house" with camp bank, priest, crafting benches, and a guild guard...
  3. Tasu

    Make ritual pets spawn at 125. The only buff they need

    Nah but that would be cool too, maybe get the gem as well
  4. Tasu

    How the War Declaration System COULD work.

    Wardec system should be a tug of war between two guilds and based on who got the most might at the end of the month or a might capacity is reached. Winner gets a reimbursement of the war cost and maybe more.
  5. Tasu

    Make ritual pets spawn at 125. The only buff they need

    They are expendable disposable pets, enforce idea with this. This would: - Encourage bringing extra carcass, gems, and tables/candles to combat raise pets in huge fights - Be a good buff for a system that got hard nerfed for having "good pets". - This would make a type of pet that focus on...
  6. Tasu

    Reckoning success

    New standing system is really good, but we need more red zones to prevent griefing. Add red zones around keeps, dungeons, and in guild TC. Combat abilities are a good addition to the game, but make it more smoother Make execute the default option on players in mercy, or make it a seperate...
  7. Tasu

    Major Issues in Territory Control and Relics that need to be addressed before Reckoning

    - You can tag multiple buildings or TC different guilds to make the cost of sieging them extremely high, and to make a wall that could take weeks to get rid of. - You can build an infinite amount of TC (EX: culinariums) around supply lines to essentially build a wall around them. To make them...
  8. Tasu

    Do this before Sarducca Release PLEASE

    - Remove heat system or atleast make it so you dont take damage with high heat Heat system in mo1 near destroyed any PVP in any armor. If you add a NA continent, with all these NA players hyped up for competitive melee cause of lower ping, you need to do something with the heat system to...
  9. Tasu

    How to fix alliances in one clean sweep

    Basic remake - Alliance is now a guild for guilds. With a name that appears under the guild tag. Player has option to disable alliance tags on player names or keep them to acronyms - Alliance Leaders are designated by the creator guild and are specific guilds leaders. You choose the guild not...
  10. Tasu

    Remove Bandit, Outlaw, and Risar heads and turn them into raw currency.

    People would farm bandit camps more or go out to POI's if it was just raw silver and gold. Im not gonna carry a scoundrel or bandit head, but I will carry 40 silver. Also who buys scoundrel heads? Or risar ears?
  11. Tasu

    Make meteors drop every 1-2 hours and have 7-10 drop at a time

    The way it is right now is shit. These should run way more and faster than now due to how it's designed. Not every meteor drop is worth having specific schedules for it. - Solos and small groups can't participate as it is right now, because if there isnt more than 4 meteors going down at once...
  12. Tasu

    TC and Event ideas for more player content and interaction

    Also naming your keeps/cities and showing them on the map would be cool so players can stop by. As well as guards droping more loot for incentive to raid them.
  13. Tasu

    TC and Event ideas for more player content and interaction

    • Territory should be based on towers and keeps. Towers are small outposts that house guards and workers. To capture a tower, a guild must raid the outpost and prevent people from rescuing the outpost over a time period. Players can rob to weaken the outpost and obtain glory and gold, or...
  14. Tasu

    Suggestions for PVP and TC from a Vet of Mortal 1 and Mortal 2 Combat Alpha

    I hope a dev reads this or henrik and sees to these suggestions. A lot of these suggestions I think would be good additions, and would add more fun to pvp and gameplay aspects. - Supply towers are like gang territories, it taxes territories inside of it's square on the map, it shows which guild...
  15. Tasu

    Remove blue priest from dungeons

    Remove blue priests from red towns too, makes 0 sense,