Recent content by sta8hszont

  1. sta8hszont

    Lifelike Impact in Combat is Missing

    I remember in Mortal Online 1 when you got a major hit your head (camera point of view) was going "forth and back" , like you realy felt that hit. In a MO2 you dont feel that impact. Where has this gone? Is it coming back?
  2. sta8hszont

    Delay Release

    Reasoning worked! Hooray! Delay till end of January 25! i feel sad about persistence too, but I want this game to thrive!
  3. sta8hszont

    Delay Release

    "Αρχή ήμισυ παντός", Plato 4th Century B.C., "The beginning is the halfway of the whole" Meaning that first impressions will give you a good starting boost, increase numbers and make a good base to "build" further.
  4. sta8hszont

    Delay Release

    hmm. then we ll get cries for the game being pay2win and I dont want that to be added to the bad reviews. There must be another way. Lets be honest they dont have any more time to postpone it, or so I think. If so do release, do it with no sub till the game is stable and maybe have TC and...
  5. sta8hszont

    Delay Release

    A in-the-middle resolution could be, hit persistence and delay sub, or give it a half EA price and full sub. That if you cant avoid persistent steam release.
  6. sta8hszont

    Reputation System

    Totally agree. Im gonna add to that,a timer (some days) or something to the changing of home priest action, to avoid people exploiting home changing before fights.
  7. sta8hszont

    How to play Closed Combat Alpha[Updated 3/7/2020]

    If I could spend 150 dollars for a very early state game, let MO2 be that one! Henrik, Sebastian and others at SV good job!