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SeaShadow's latest activity
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S
SeaShadow
posted the thread
PVE Content Ideas, Lore, Crypts, etc.
in
Feedback/ Suggestions
.
A few content ideas for the future, with why I think it would help increase interest: Crypts below Graveyards. Similar to how MO1 had...
Sunday at 11:07 PM
S
SeaShadow
reacted to
finegamingconnoisseur's post
in the thread
Make the game's PVE more fun.
with
Like
.
SV should change Veela Sight so that it gives them better ability to see in low light or total darkness for a short period of time instead.
Mar 30, 2024
S
SeaShadow
replied to the thread
Make the game's PVE more fun.
.
Yea something like that. Or reduce the radius of Veela Sight to detect players and pets that have stood still for 10 seconds or...
Mar 30, 2024
S
SeaShadow
replied to the thread
Make the game's PVE more fun.
.
Same with trying to tuck horses away near dungeon entrances. Unless you are well away from the entrance horses can be easily spotted...
Mar 30, 2024
S
SeaShadow
reacted to
Midas's post
in the thread
Make the game's PVE more fun.
with
Like
.
Veela sight is over powered... you shouldnt be able to see the whole dungeon they need to adjust that radious ....
Mar 30, 2024
S
SeaShadow
replied to the thread
Make the game's PVE more fun.
.
Debugging is always needed The original idea was how to dezerg dungeons And that's simple Get rid of the current Veela Sight so they...
Mar 25, 2024
S
SeaShadow
replied to the thread
Make the game's PVE more fun.
.
The virtual ecology was interesting. But I could see why SV wouldn't really go down that road. Instead I liked the idea about random...
Mar 24, 2024
S
SeaShadow
posted the thread
PVE Games like Warcraft and Everquest don't have to outshine you. You just need to beat them at their own game (!)
in
Feedback/ Suggestions
.
If you draw a circle around where a mini-boss spawns. It's strength and loot table can be determined by the number of players in that...
Mar 24, 2024
S
SeaShadow
reacted to
Inai's post
in the thread
Suggestions for PvE from a more casual POV
with
Like
.
I feel like your answer is exactly what my disclaimer was trying to address. Nobody wants to separate pvp and pve completely. What I'm...
Mar 24, 2024
S
SeaShadow
reacted to
Inai's post
in the thread
Suggestions for PvE from a more casual POV
with
Like
.
Hi guys, I would like to make some suggestions for more engaging/fun pve content. I've been playing the game since beta without any big...
Mar 24, 2024
S
SeaShadow
reacted to
Calcal's post
in the thread
Having Criminal actions disabled should prevent you from doing criminal actions
with
Like
.
Sure either one, but the system is not consistent. You can have criminal actions disabled and still/loot attack and then get killed by...
Mar 24, 2024
S
SeaShadow
reacted to
Midas's post
in the thread
Having Criminal actions disabled should prevent you from doing criminal actions
with
Like
.
I agree war targets should be attackable in towns. it just makes the system less complicated. what is TC if you cant control the town?
Mar 24, 2024
S
SeaShadow
reacted to
Ichorous's post
in the thread
Having Criminal actions disabled should prevent you from doing criminal actions
with
Like
.
I would rather have hostile actions against a war target not be counted as criminal actions. What is the point of wardeccing if not to...
Mar 24, 2024
S
SeaShadow
replied to the thread
Make the game's PVE more fun.
.
Most of these ideas would just involve some more coding and debugging. They could be implemented with existing assets. Now imagine...
Mar 24, 2024
S
SeaShadow
reacted to
Midas's post
in the thread
Make the game's PVE more fun.
with
Like
.
theres plenty of ruins and POIs on the map now why cant they have some random mob spawn at them at random times? like a bandit...
Mar 24, 2024
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