Recent content by Sally

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    Strong Self-Healing Kills Build Diversity

    This is something i suggested, but the problem is... Other games that do this usually have a separate stat for healing, whereas MO2 doesn't have one. That is why it is difficult to separate damage from healing. An alternative method they could use is just making it really really skill heavy to...
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    Strong Self-Healing Kills Build Diversity

    Problem: Healing is too strong Why is this a problem: It is a problem because any build that does not rely on burst damage becomes completely redundant in the face of healing, thus narrowing build diversity significantly. This is why 95% of the elementalism spells are near useless, why foot...
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    After the Reckoning expansion, the reputation system made the game unplayable.

    I feel like -30 rep is too heavy handed, however, the change is in the right direction. -1 rep per murder was obviously stupid. You would just do your dailies, and then you could murder 10 people for the day; at that point, what purpose does having a red label serve? I understand the red name...
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    MASSIVE Reputation Oversight

    Some people love the rep changes, some hate them.. However, there is a HUGE oversight in the design: If you park a blue horse/pet infront of someone's home while they are in it, and block the door, you've now put someone in a position whereby they have to lose 30 rep just to leave their house...
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    Initial Reckoning Feeling for Mage: Disappointment

    I also made a bug report regarding pulling out hands to use adrenaline. Having hands out also bugs some of the cast bars, so you have to choose between either using adrenaline, or seeing when your spells will fire; which completely throws off the aim of certain spells. Other than that...
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    The new rep change is crazy

    I'm saying it isn't a HUGE deal; but you're acting like it is the end of the world. Oh no.. You'll have to go a little further than you used too? Wow, that is terrible... I can tell you've never played without rep, you seem terrified by a mild inconvenience.
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    Bow Weapon Abilities Feedback

    Snap Shot: -Reticle is off-centre when firing Snap Shot; i'm assuming this isn't intentional. The arrow should fly where the reticle is BEFORE i press snap shot; otherwise it is like firing an arrow off in a random direction. -Because snap shot restores adrenaline on hit, it will become an...
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    The new rep change is crazy

    First; How dare you suggest i'm blue. I've murdered hundreds of people, and i play with zero rep in tindremic provinces. Second, the point is this: right now, you have a lot of fence sitters, who like to murder people but are still blue. Why is that a problem? Because the blue label becomes...
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    The new rep change is crazy

    At first, i thought this was a stupid idea... But then I thought about it... If it is futile to keep rep up as someone who kills regularly, it essentially frees criminals completely from having to think about rep. In turn, Kranesh and Gaul Kor will be populated again. Blue players are ACTUALLY...
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    Adrenaline is NOT a 'Zerg' Solution

    I failed to mention a couple of things about how i'd make this specific change.. So first of all, when in sneaking stance, there would be a movement penalty. In which case, zerging in stealth would be pretty pointless, because you'd make yourself easier to detect by trying to sneak with...
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    Adrenaline is NOT a 'Zerg' Solution

    I'm not sure why this system is being touted as some kind of counter-measure against zergs. If you get hit more, you get more Adrenaline, and this somehow helps you counter a zerg how exactly? You'll still be closer to death than they are. If you're depending on parries to get adrenaline, you...
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    The Community Got the Mortal Online it Deserved

    This is why i've made thread after thread telling SV to stop deciding things by vote. People are stupid and selfish; they don't see how what they may want immediately can impact something they may want in the future. Most people simply do not know what they want; they very much think they do...
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    Auto-Controlled Zombies are a TERRIBLE idea.

    You'll only be able to summon 5 zombies before you're out of mana. It is going to be terrible. You're losing zombie damage and numbers. PVP is going to have people dropping zombies constantly. If you think that is a good design, i have to seriously question your IQ, given the current state of...
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    Auto-Controlled Zombies are a TERRIBLE idea.

    When summoning zombies, you're now going to have the burden of each summoned zombie draining your mana as you're setting them up. This now means you're not going to be able to summon as many zombies at a time; which will result in a HUGE damage reduction for zombies. Like, you're now probably...
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    Loot luck , dont work .

    Loot luck just increases the chance to get loot, right? Gem luck increases the chance of getting a ruber. Ideally you want loot luck AND gem luck.