Recent content by Locke

  1. Locke

    PvP in this game is fundamentaly unfun for majority of the players due to balance issues, which is why pop dropped 30% ever since PvP really kicked in

    Low IQ Devs that did nothing but buff zerg friendly and cheat friendly builds such as mage and archer since the game's release. Such idiots can't even manage to implement something as simple as "gain x health and gain x stamina after killing a player" to help smaller groups and counter...
  2. Locke

    Punishing the Innocent for the Exploits of the Guilty

    They might aswell open the bridge already, we now have players in Sarducaa with 100 mastery and a gazillion gold from "legit" tasks... What can you expect from low IQ game designers anyway.
  3. Locke

    Why Alvarins and MAs need to be nerfed SPECIFICALLY before Sarducca.

    MA and Dex Mages the most oppressive classes in the game that require serious nerfs.
  4. Locke

    Nerf Alvarins already, quit delaying it.

    Have all mobs besides GY zombies, scoundrels, outlaws and bandits run at 600 speed. Alvarin is now balanced.
  5. Locke

    Pre-Controlled Zombies Are Atrocious, Here is why:

    Yeah it's so great, summoning 4 shitty zombies and blowing them up to oneshot any player regardless of psy / equipment / consumables. Or get a friend and summon a horde of shitty zombies and oneshot endgame bosses. So balanced111!!!!111!!
  6. Locke

    Damage Dealing Combat Abilities

    Doubling the adrenaline cost of all abilities would be a start
  7. Locke

    Auto pet training

    No
  8. Locke

    Pre-Controlled Zombies Are Atrocious, Here is why:

    Limit to 1 greater walker, 2 strong and 4 weak ones and remove the timer.
  9. Locke

    Now that MO2 is Officially a 200 Pop Game

    None of that will ever happen. Henrik has stated multiple times that he believes the main reason why guilds quit MO1 were sieges, and I mean meaningful sieges. He's given in to the carebear mindset and will never ever allow any kind of "meaningful content" (with real risk of losses) to take...
  10. Locke

    The Death of a great game. A sad tale.

    They already did with abilities, and what did it do? f*** all. They drastically lowered the skill floor for melee combat and did it achieve anything for new players? Of course not. That's not how you attract new players to a 3 year old full loot MMOrpg that doesn't wipe. Hell I'm not even sure...
  11. Locke

    Is the Spinning Fixed?

    Abilities counter blink charge spinning. Melee combat is more forgiving than ever for noobs, rewarding you for making mistakes (not parrying). Main reason why I quit the game.
  12. Locke

    Have Things Gone Silent Because Henrik Raged In A Twitch Stream?

    MILLION OF PLAYERS BY THE END OF THE YEAR EASY!
  13. Locke

    Strong Self-Healing Kills Build Diversity

    Mages should choose between being damage dealers or healers, as they do in most other MMORPGs. It would balance the game a lot.
  14. Locke

    Make ritual pets spawn at 125. The only buff they need

    No that's a terrible idea.