Recent content by Locke

  1. Locke

    Why Alvarins and MAs need to be nerfed SPECIFICALLY before Sarducca.

    MA and Dex Mages the most oppressive classes in the game that require serious nerfs.
  2. Locke

    Nerf Alvarins already, quit delaying it.

    Have all mobs besides GY zombies, scoundrels, outlaws and bandits run at 600 speed. Alvarin is now balanced.
  3. Locke

    Pre-Controlled Zombies Are Atrocious, Here is why:

    Yeah it's so great, summoning 4 shitty zombies and blowing them up to oneshot any player regardless of psy / equipment / consumables. Or get a friend and summon a horde of shitty zombies and oneshot endgame bosses. So balanced111!!!!111!!
  4. Locke

    Damage Dealing Combat Abilities

    Doubling the adrenaline cost of all abilities would be a start
  5. Locke

    Auto pet training

    No
  6. Locke

    Pre-Controlled Zombies Are Atrocious, Here is why:

    Limit to 1 greater walker, 2 strong and 4 weak ones and remove the timer.
  7. Locke

    Now that MO2 is Officially a 200 Pop Game

    None of that will ever happen. Henrik has stated multiple times that he believes the main reason why guilds quit MO1 were sieges, and I mean meaningful sieges. He's given in to the carebear mindset and will never ever allow any kind of "meaningful content" (with real risk of losses) to take...
  8. Locke

    The Death of a great game. A sad tale.

    They already did with abilities, and what did it do? f*** all. They drastically lowered the skill floor for melee combat and did it achieve anything for new players? Of course not. That's not how you attract new players to a 3 year old full loot MMOrpg that doesn't wipe. Hell I'm not even sure...
  9. Locke

    Is the Spinning Fixed?

    Abilities counter blink charge spinning. Melee combat is more forgiving than ever for noobs, rewarding you for making mistakes (not parrying). Main reason why I quit the game.
  10. Locke

    Have Things Gone Silent Because Henrik Raged In A Twitch Stream?

    MILLION OF PLAYERS BY THE END OF THE YEAR EASY!
  11. Locke

    Strong Self-Healing Kills Build Diversity

    Mages should choose between being damage dealers or healers, as they do in most other MMORPGs. It would balance the game a lot.
  12. Locke

    Make ritual pets spawn at 125. The only buff they need

    No that's a terrible idea.
  13. Locke

    Prediction Thread: Melee abilities will be the second most successful patch Mortal has ever had.

    The only thing they didn't need to touch or change, the melee combat, has now been butchered by the great Neb which of course has no idea whatsoever about the melee combat and implemented weapon abilities that not only make no sense damage or speed wise, but are literally unparriable. Good Job...
  14. Locke

    The REAL issue with this game...

    Exactly, and we STILL have NO catch-up mechanics. Not even something as simple as 2x Glory (Clade) XP gain for fledglings. The focus of the ingame "grind" should have just been kept on resources, as it was at the start of the game. I just don't see how having such powerful character...